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*** Punch ***
Written by: Mark Jordan
Punch for the C-64
PowerPlay Magazine, Feb/March 1986
Page 96
What do you get when you combine the
nerdiest of nerds, the ugliest ex-con,
a couple of pairs of boxing gloves, a
bouncing ball, and a nice ripe ready-
for-the-pickin' cherry? What!? You
don't know? You're wondering, 'What
in the world could all those things
have in common?' Well, wonder no more
my friends. The answer to the riddle
is PUNCH.
At first glance, you may think that
PUNCH is nothing more than a souped-up
version of Pong. However, PUNCH
deserves more attention than that
first glance.
Punch can be played against the
computer or against a friend (or
enemy.) If two people play, you'll
have to decide who plays the nerd and
who plays the ex-con. To play alone
you'll need one joystick plugged into
Port 1.
And now to the rules of play. As in
the ol' version of Pong, you must
return each ball hit at you. But
unlike Pong, you have two ways to do
this. The first, and simplest, is to
merely 'pong' the ball back to your
opponent by moving your man's boxing
gloves to the ball. The closer the
ball hits to the direct center of your
gloves, the straighter the return. To
get sharp angles, try to block the
ball towards the edges of your gloves.
Each time you return a ball using this
method, you get one point.
The second, and more difficult,
method of returning the ball is to
punch it. You do this by pressing the
fire button on your joystick when the
ball is slightly out in front of your
gloves. This causes your gloves to
'jump out', as in a punch. Because
the ball is punched, the ball will
return faster than if you just blocked
it. Again, the angle and speed of
the deflection is determined by how
close (or far away) the ball hits
from the center of your glove.
Each time you return a shot using
this method, you will receive five
points. Note that this method is a
bit more dangerous than blocking.
Since the gloves are horizontal when
punching, there is less surface area
to contact the ball. This can cause
shots that would have been returned
with a block to be missed by a punch.
When a ball is missed, the person who
made the last shot is awarded ten
points.
Another factor of the game (this
should come from common sense) is
trying not to let the ball hit you in
the face. If it does, (ouch! that
hurts!) it will explode in your face
and you will lose ten points. Well,
if you can only get points deducted
because of a vulnerable face, what
good is having it at all?
AHA! A very good question! If you
remember all the way back to the
beginning of this article, you will
remember that I mentioned cherries.
Now, what do you suppose cherries are
good for (other than making bombs)?
Eating, of course! Every so often,
the ball will change into a cherry.
You can block or punch the cherry
away without any problems, but what
you really want to do is eat it.
All you have to do is position your
face (mainly your mouth) so that the
cherry will collide with it and press
your fire button. Pressing the fire
button will cause your mouth to open,
allowing you to gulp down the
oncoming fruit. If you do eat one,
you're awarded a whopping 25 points.
Like life, PUNCH, if you're lucky,
can be a bowl of cherries.
Because of the nature of this game,
it does NOT connect back to LOADSTAR.
>Files used: PUNCH.BOOT
PUNCH
---------< end of article >-----------