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- 10 iflf>0then63000
- 110 rem bruce jaeger
- 120 rem
- 130 df=7:rem difficulty factor
- 140 rem (greater is harder)
- 150 poke53280,7:poke53281,1
- 160 cl$=chr$(147):ho$=chr$(19):printcl$
- 170 re$=chr$(150):gr$=chr$(153)
- 180 ye$=chr$(158):bl$=chr$(154)
- 190 pu$=chr$(156):bk$=chr$(144)
- 200 rv$=chr$(18):ro$=chr$(146)
- 210 j2=56320:v=53248:pokev+21,0
- 220 sd=54272
- 230 def fnr(x)=int(rnd(1)*x)+1
- 240 x=fnr(-ti) : in=4 : hs=99999
- 250 poke53272,21
- 260 forx=1to10:readz
- 270 bc$=bc$+chr$(z):next
- 280 data 5,5,5,5,30,30,153,153,158,155
- 290 forx=1to6:readec(x):next
- 300 data 3,4,8,10,14,14
- 310 forx=0to7:reads(x):next
- 320 data 1,2,4,8,16,32,64,128
- 330 cc$=ho$:forx=1to25
- 340 cc$=cc$+chr$(17):next
- 350 printcl$ left$(cc$,12);
- 360 printye$ tab(12)"easter egg hunt!"
- 370 printgr$ tab(12) "----------------"
- 380 print:printre$
- 390 print tab(9 ) "find five easter eggs"
- 400 print
- 410 print tab(10) "as fast as you can!"
- 420 for x=832 to 1022 : read y
- 430 pokex,y:nextx:pokev+16,0
- 440 gosub 2060
- 450 poke2040,15:poke2041,14
- 460 forx=2042to2047:pokex,13:next
- 470 rem sprite colors
- 480 pokev+39,6 :rem eye
- 490 pokev+40,11:rem basket
- 500 pokev+41,1:rem eye
- 510 printcl$
- 520 printho$ rv$ re$ "ready..." ro$;
- 530 print" "
- 540 pokev+21,0
- 550 printho$
- 560 forx=41 to 840 : r=fnr(10)
- 570 print mid$(bc$,r,1) rv$ " ";
- 580 next:print
- 590 printchr$(30):forx=1to40
- 600 printchr$(168);:next
- 610 forx=1to39:printchr$(166);:next
- 620 poke 2023,102:poke56295,5
- 630 gosub 1730
- 640 pokev+2,96:pokev+3,221:rem basket
- 650 printleft$(cc$,24);
- 660 printtab(9)rv$ye$" ";
- 670 pokev+21,2
- 680 printho$ rv$ bl$ "get set..."
- 690 poke v,200:pokev+1,215:rem eye
- 700 poke v+4,204:pokev+5,222:rem eye
- 710 ye=215:xe=200
- 720 pokev+21,255
- 730 forx=7to15step2
- 740 pokev+x,fnr(145)+60
- 750 next
- 760 forx=3to7
- 770 xp=fnr(250)+25
- 780 ifxp<255then810
- 790 pokev+x*2,xp-255
- 800 pokev+16,(peek(v+16)ors(x)):goto820
- 810 pokev+x*2,xp:pokev+16,peek(v+16)and255-s(x)
- 820 next
- 830 ifpeek(v+30)<>5then730
- 840 forx=v+42tov+46
- 850 pokex,ec(fnr(6)):next
- 860 pokev+21,255
- 870 forx=1to240-20*df:pokev+27,0:pokev+27,248:next
- 880 printho$ " "
- 890 ti$="000000":gosub2280
- 900 rem loop
- 910 printho$ bk$ tab(33) ti
- 920 printho$ re$ "eggs: "sc
- 930 ifsc=5then1780
- 940 j=31-(peek(56320)and31)
- 950 ifj=0then900
- 960 fb=jand16:iffbthenj=abs(16-j)
- 970 ff=1:if fb then ff=4
- 980 onjgosub1010,1020,1000,1030,1040,1050,1000,1060,1070,1080
- 990 goto1090
- 1000 return:rem null
- 1010 ye=ye-in*ff:return
- 1020 ye=ye+in*ff:return
- 1030 xe=xe-in*ff:return
- 1040 xe=xe-in*ff:ye=ye-in*ff:return
- 1050 xe=xe-in*ff:ye=ye+in*ff:return
- 1060 xe=xe+in*ff:return
- 1070 xe=xe+in*ff:ye=ye-in*ff:return
- 1080 xe=xe+in*ff:ye=ye+in*ff:return
- 1090 if ye<52thenye=52
- 1100 if ye>204thenye=204
- 1110 if xe>322thenxe=322
- 1120 if xe<20thenxe=20
- 1130 poke v+1,ye:pokev+5,ye+7
- 1140 ifxe>255then1190
- 1150 pokev,xe:pokev+16,peek(v+16)and254
- 1160 ifxe+4>255then1180
- 1170 pokev+4,xe+4:pokev+16,peek(v+16)and251:goto1210
- 1180 pokev+4,xe+4-255:pokev+16,peek(v+16)or4:goto1210
- 1190 pokev,xe-255:pokev+16,peek(v+16)or1
- 1200 pokev+4,xe+4-255:pokev+16,peek(v+16)or4:goto1210
- 1210 rem find egg?
- 1220 ck=peek(v+30):pokev+30,0
- 1230 if ck=5 or ck=0 then 900 :rem no
- 1240 s=0:pk=ck-5:forx=3to7
- 1250 ifpk=s(x)thens=x
- 1260 next
- 1270 ifpkand1then900
- 1280 ifs=0then900
- 1290 t3=peek(162):t2=peek(161):t1=peek(160)
- 1300 sy=peek(v+1+s*2)
- 1310 sx=peek(v+s*2)
- 1320 ifpeek(v+16)andpk=pkthensx=sx+254
- 1330 z=1:ifsx>100thenz=-1
- 1340 ifsx>300thensx=sx-255
- 1350 gosub2250
- 1360 forx=sxto100stepz*5:gosub1520
- 1370 ifx>255then1410
- 1380 pokesd+1,255-x:pokesd+4,17
- 1390 pokev+s*2,x:pokev+16,peek(v+16)and255-pk
- 1400 goto 1430
- 1410 pokev+s*2,x-255
- 1420 pokev+16,peek(v+16)orpk
- 1430 nextx
- 1440 forx=syto230step3:gosub1520
- 1450 pokesd+1,255-x:pokesd+4,17
- 1460 pokev+1+s*2,x:next
- 1470 pokev+21,peek(v+21)and255-pk:rem turn off
- 1480 sc=sc+1:poke162,t3:poke161,t2:poke160,t1
- 1490 poke sd+4,0
- 1500 pokev+27,248
- 1510 goto900
- 1520 rem flash eggs
- 1530 if x/4 <> int(x/4) then return
- 1540 ifkt=dfthenkt=1:pokev+27,0:return
- 1550 kt=kt+1:pokev+27,248-pk:return
- 1560 data 7,224,0,31,248,0,63,252,0,63
- 1570 data 252,0,31,248,0,7,224,0,0,0,0
- 1580 data 0,0,0,0,0,0,0,0,0,0,0,0,0,0
- 1590 data 0,0,0,0,0,0,0,0,0,0,0,0,0,0
- 1600 data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- 1610 data 0,254,0,3,1,128,12,0,96,16
- 1620 data 0,16,32,0,8,64,0,4,64,0,4
- 1630 data 128,0,2,128,0,2,128,0,2,128
- 1640 data 0,2,96,0,12,223,255,246,128
- 1650 data 0,2,152,7,130,135,224,26,176
- 1660 data 15,130,135,128,26,128,63,2
- 1670 data 112,0,12,31,255,240,0,0,0,0,0
- 1680 data 0,0,0,0,0,0,0,0,0,0,0,0,0,0
- 1690 data 0,255,0,3,0,192,4,60,32,8
- 1700 data 118,16,8,126,16,4,60,32,3,0
- 1710 data 192,0,255,0,0,0,0,0,0,0,0,0
- 1720 data 0,0,0,0,0,0,0,0,0,0,0,0,0
- 1730 rem reset links
- 1740 forq=217to242
- 1750 ifpeek(q)<128thenpokeq,peek(q)+128
- 1760 next:return
- 1770 forx=1to28:printchr$(192);:next:return
- 1780 rem game over
- 1790 sc=ti:pokev+21,2
- 1800 printho$ tab(33) " "
- 1810 sys 49152:poke53280,15:poke53281,1
- 1820 printho$ left$(cc$,5) re$
- 1830 gosub 1730
- 1840 printtab(5)rv$chr$(176);:gosub1770
- 1850 printchr$(174)
- 1860 forx=1to9:printtab(5)rv$chr$(221);
- 1870 printro$;
- 1880 fory=1to28:print" ";:nexty
- 1890 printrv$chr$(221):nextx
- 1900 printtab(5)rv$chr$(173);:gosub1770
- 1910 printchr$(189)
- 1920 gosub1730
- 1930 print chr$(149) left$(cc$,7)
- 1940 ifsc<=hsthenhs=sc
- 1950 printtab(11)"game over":print
- 1960 printtab(8)" score="sc
- 1970 printtab(8)"best score="hs
- 1980 print
- 1990 printtab(11)"press fire button to"
- 2000 printtab(11)"play again"
- 2010 waitj2,127,127:j=peek(j2)
- 2020 if jand16 then 2050
- 2030 sc=0:sys49214
- 2040 poke53280,7:poke53281,1:goto640
- 2050 pokev+21,0:printcl$:goto63000
- 2060 forx=49152to49289:readz:pokex,z:next:return
- 2070 data 32,124,192,162,0,189,0,4
- 2080 data 157,0,193,189,0,5,157,0
- 2090 data 194,189,0,6,157,0,195,189
- 2100 data 0,216,157,0,197,189,0,217
- 2110 data 157,0,198,189,0,218,157,0
- 2120 data 199,202,208,217,162,216,189
- 2130 data 0,7,157,0,196,189,0,219,157
- 2140 data 0,200,202,208,241,96,32,124
- 2150 data 192,162,0,189,0,193,157,0
- 2160 data 4,189,0,194,157,0,5,189
- 2170 data 0,195,157,0,6,189,0,197
- 2180 data 157,0,216,189,0,198,157,0
- 2190 data 217,189,0,199,157,0,218,202
- 2200 data 208,217,162,216,189,0,196,157
- 2210 data 0,7,189,0,200,157,0,219,202
- 2220 data 208,241,96,162,0,181,217
- 2230 data 9,128,149,217,232,224,25
- 2240 data 208,245,96
- 2250 rem sound setup
- 2260 pokesd+24,15:pokesd+5,192
- 2270 pokesd+6,250:pokesd+4,0:return
- 2280 rem shot
- 2290 pokesd+24,15:pokesd+5,9:pokesd+1,20:pokesd+4,128
- 2300 pokesd+6,0
- 2310 pokesd+4,129:return
- 63000 rem connect back to loadstar
- 63005 iflf=0thenlf=1:load"routines v4",8,1
- 63010 print"[147]load"chr$(34)"payload"chr$(34)",8":print"run"
- 63020 poke631,13:poke632,13:poke198,2:end
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