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enchanter.rvw
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2022-08-26
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raymond 45320
Product plug. Text adventure games
can be fantastic. A friend and I have
played a number of Infocom games over
the past few months. We both feel you
get good gaming value for the money.
We both enjoyed Enchanter more than
the other Infocom games we played.
The amazing realism of the game
"hooked" us. I mean, you have to eat,
drink, sleep, and think to survive in
this game!
As a neophyte magician, you are
selected by the Circle of Enchanters
to battle Krill, evil warlock and
utility bad guy. You start out your
quest with four spells and attempt to
find food, water, and additional
spells to arm yourself for the as-
sault on Krill's castle.
If you are quick, but careful, and
thoughtful you should be able to gain
membership in the inner circle. Oh,
it doesn't hurt to "save" the game
before you make a critical move. The
save feature is a literal "life-saver"
The packaging of Enchanter is
outstanding. This may be a text ad-
venture game, but the packaging graph-
ics are beautiful. I hope Infocom de-
signs some text/graphics games in the
future. Their team of programmers and
artists should prove to be capable of
blending the two game formats into
exciting adventure programs.
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