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-
- IMPORTANT NOTICES - System Requirements, Bug reports etc.
- ---------------------------------------------------------
-
- This is an updated demo release for the previous one, which goes by the
- same version. This one has 2 different crafts and 4 different arenas.
- It also has a lot of the crashing points smoothed out, but still crashes
- in the game. Some of the below is now out of date.
-
- Please take time to read this document carefully, as it contains very
- important information which is required to use this demo.
-
- I apoligise for the extremely unfinished state of this demo. A lot of the
- problems are due to memory fragmentation or system clashes. There are a
- lot of things missing from this demo which should have been included,
- but I didn't get rounf to them as there was always some bug that needed
- ironing out. It is released in an extremely unstable condition!
-
- This demo is merely to show potential buyers/publishers what the game is
- about. The game has no release date and has at least 3 months more work
- ahead of it.
-
- * YOU MUST CD INTO THE SKIMMERS DIRECTORY IF YOU ARE RUNNING FROM CLI!!!
- * This demo will probably NOT work from workbench. To obtain maximum
- performance, reboot with no startup-sequence, Run Setpatch,
- CD into the Skimmers directory, and run Skimmers.
- * Note that due to the very early release date, this version will crash
- A LOT. Be prepared to play only 1 race per loading. Make sure you
- save your game if you wish to continue.
- * Things may change up to the last minute.
-
- Hello to all my beta testers. Before playing BE SURE to read the Amiga
- Guide document. Send me decent and full reports for a mention in the game.
-
- PLEASE NOTE THAT FOR TECHNICAL REASONS, THE GAME MAY BE JERKY
- AT TIMES. I GUARANTEE THAT THIS JERKYNESS WILL NOT BE PRESENT IN
- THE FULL GAME.
-
- Thank You for obtaining a copy of Skimmers 0.8. Please distribute this
- version at your own will. Please remember that this is only a demo version,
- and thus still contains bugs. I am still not sure of the system requirements
- but I have a Blizzard 1230IV with 8 megs of fast RAM. To play the game, I
- normally reboot with no startup-sequence, as this seems to work better.
- Make sure you have Setpatch running as well, as this also helps.
- I THINK the game needs 1 meg of FAST ram to load some stuff in, but don't
- take my word for it!
- You may find that the game runs perfectly on an unexpanded Amiga 1200.
- NB: Without an accelerator, loading times are LOOOOOONG.
-
- I need reports from you on bugs and systems. If you find that you can
- play for a long time without a crash, or if the game fails to work at all,
- send me some info. I need to know:
-
- The best way you can run Skimmers is by running the Setup program, and then
- click on Reboot. WARNING: This renames your S:Startup-Sequence to
- S:Startup-Sequence_real, and then puts it own startup-sequence in S: It will
- then reset and run Skimmers. Once you select the Quit option in Skimmers, it
- will restore your old Startup-Sequence and reset. Afterwards, it will load
- back to Workbench as per usual. We DO NOT take any responsabilities on what
- might happen if you use the Reboot option, so use it at your own risk!!!
-
-
- Your EXACT system setup (Hardware/Software)
- Where you RAN the game from (Worbench/CLI/No-Startup)
- Where the game CRASHED (if it did - what screen it crashed on etc.)
- The contents of ALL the directories inside Skimmers.
-
- Any other USEFUL comments/suggestions will be thankfully received. I plan
- to spend a LOT more time on this, and thus haven't set a release date YET.
-
- Also, if there's someone out there reading this who has a lot of
- experience with Blitz, perhaps they could tell me why the heck the game
- is so jerky with 4 skimmers... I can tell you that the game uses double
- buffering with BBlits and has two 600*600 7-bitplane bitmaps. I think it
- is due to the large size of the skimmers coupled with the depth which
- is being blitted (128 colours). I do not copy the bitmap over the old one
- for DB'ing, but simply have the front bitmap with the bblits on, and the
- back map for the changes, which are then swapped over. If you can help,
- perhaps you're one of the original Blitz creators/coders or if you've
- been proggin in Blitz for a long time, send me some kind of remedy
- for the jerkyness. I can give you more info if you reply...
-
- Forthcoming additions:
- Improved gameplay, bug fixes in collision.
- Improved Artificial intelligence.
- Full shop implementation:
- Guided missles, shield, boosters and loads more.
- Loads more GFX.
- More Skimmer animation including death and being hit.
- 4 full gangs, each with their own Skimmer and logo.
- Different Skimmers have different Statistics:
- Cornering, speed, braking, acceleration etc.
- 5 HAM8 animations in the intro.
- Game over and completion anims.
- 21 raytraced arenas.
- Updated status bar with gang logos, rocket status etc.
- Updated inyerface - Nicer map mode and menus.
- 6 wicked music modules, and a cool sound effects mode.
-
- Thank you for taking time to read this jumbled hunk of crap...
-
- Gareth Williams (The programmer)
-
- 41 Weeks Road, Oi carnt reed and oi carnt rite
- Ryde, Coz oi cum from the pile of shoite
- Isle of Wight, (overwize nown as da Iwol 'o woit)
- England, Butt oi kan swertinly droive a
- PO33 2TL. TRACCER!!!
-
- Send bug reports straight to me. Send suggestions to Alvaro's address
- in the amigaguide document.
-
- Alternatively, send reports AND suggestions to:
-
- alvaro@enterprise.net via e-mail.
-
- CHECK OUT OUR COOL WEBSITE FOR A DOWNLOAD OF THE LATEST VERSION:
-
- http://homepages.enterpise.net/alvaro/tm/ (site may be down due to
- construction, but it will
- look bloddy excellent...)
-
-