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Instructions
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1997-07-27
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Timewarrior
~~~~~~~~~~~
It is better to start the game using the 'How to Play' write up. Once you
have an idea how the game operates then read these instructions.
1) Introduction....talks about the game
2) Instructions....control of the game
3) Of time and Time Warrior
This version of 'Time Warrior' is intended for the standard 1 meg A500 or
A600, extra ram is welcome. The game should be booted from disk although
it could be booted from workbench if enough chip and fast ram is available.
It is not intended to install on a hard drive as there is a special 10 disk
hard drive version available.
Introduction
~~~~~~~~~~~~
Although at a glance Time Warrior(TW) looks similar to other graphical
adventures. In reality it has little in common. Computer adventures are
about graphics, puzzles, fighting, animations, wandering around and finding
things. Real adventures differ because they are built chiefly around
character interaction. TW steps into this world.
TW was based upon two books, 'Shades of Evil' which is available on disk
and 'Axe: A Tale of Carthelion' which was also written by myself and is
available in paperback, its ISBN number being 0-9510361-0-6. Both books
have been well tried and tested. They are two very different stories. Axe
is written in Tolkien style without borrowing the mythologies of others
while 'Shades of Evil' is a much shorter story and written in my own style.
Comments on the stories are always welcome. Reviews from people who only
read the introduction are not.
As you may have gathered TW was intended for those who wish to become
immersed in an adventure, I always thought this was what adventures were
about, not just simple puzzles which can be found in a puzzle book or the
ones with the magical graphics. The type which demand you to run through a
set of preset options before moving onto the next location. I must confess
I do like the location graphics with the latter. TW uses digitised
pictures because they are more real, not because they look better or were
easier to produce, which they are not. They are intended to match the
adventure. TW normally displays a screen from which you can control the
game, however it is possible to travel around in full screen
graphics(landscape mode) if you have the hard drive version.
The name 'Time Warrior' originates from the fact that you travel from the
future to the past to change the future or to be more accurate, create
another timeline which already exists. Confused? Read the chapter on
time. I will say no more about this here because this story is told in
dreams. Again if you have the hard drive version the dreams have
animations.
TW covers a large game playing area but allows very rapid movement.
Instead of moving yards with each move you move miles, the areas between
moves can be accessed when relevant, you could call them hidden locations.
You are not meant to search for these locations randomly. If there is
somewhere of importance someone will tell you about it. The idea of moving
large distances was mine. It is for instance no harder to produce a
million forestry locations than it is a hundred..but what's the point? You
should not have to spend half your life travelling.
The main control screen has a systems window(top), text window(bottom),
character window(right) and a location picture window(left). The picture
window is a representation of where you are. The village hamlets contain
one picture per location for ease of finding your way around as do the
hidden locations. In all other locations it is possible to look around.
If you wish to look west while travelling east you can always type 'look
west' or 'lw', alternatively click your left mouse button on the last icon
then use your right mouse button to choose a direction.
PS Don't forget rest at night, but not the first night. Not only does this
refresh you but vital clues are hidden in dreams.
Instructions
~~~~~~~~~~~~
1) What are the icons(buttons) for? If you press key 0 the icons are
disabled, click on each one in turn to find its use. Look in the systems
window at the very top of the screen for this information. For those who
wish to control the game solely from the keyboard, you should note what it
says in the systems windows because you can type these commands to get the
job done if your own pet commands are not recognised. Most of these words
can be abbreviated, for instance the command to give a write up on your
location can be shortened to loc, instead of typing location.
Most icons are self explanatory but there are one or two unusual ones. As
you will note when playing, some icons utilise left and right mouse
buttons. For example there is a standard seek icon, however pressing the
right mouse button on this icon means seek for hidden locations (You don't
have to remember this, these commands display on screen all the time). If
you are told to go to a particular place and there appears to be nothing of
interest try this icon. Knocking on doors is another good idea. All icons
are displayed all the time. There are no sub-menus.
Perhaps the most important icon is the talk/text(command) icon. This
allows the computer to differentiate between speech and when you are
telling the computer to do something. Virtually all the game can be
controlled via the mouse, but there are no pre-selected questions to ask.
The icon with the question mark will help you out with what to say but as
the game is based around character interaction, allowing the player nothing
more than a pre-selected option would kill it dead. Conversation can be
very smooth, for example when you click on the question mark you may be
given a question to ask such as 'who are you' the answer may be 'I am Fred,
I have driven down from Carlisle in my Fiat'. You could leave the
conversation at that but there is nothing wrong with asking 'what is a
fiat' or 'where is carlisle'. You simply type as you would talk to someone
next to you. All questions can be put to all characters. Sometimes you
will get the same answers, sometimes you won't. Probably the best two
questions to put to anyone are 'who are you' and 'what can i do'.
If you control the game via the mouse, and you are talking to someone,
clicking on another command icon will automatically return you to command
mode. Keyboard users can use keys 2 and 3 for switching
modes.Alternatively you could type 'command or talk' or more realistically
'lo or bye'.
There are three sliders on the lower half of the screen, they indicate how
tired you are, how much water you carry with you and how much food you
carry. When you start your adventure you will be pretty fit and well
topped up with food and water. After a long while you will become tired,
hungry and thirsty, the 'crown' which is your status icon will inform you
when you are running low. Resting restores energy, but every time you take
water or food from your backpack the relevant sliders will fall. These
supplies do need replenishing.
Travelling around can be done via the right mouse button. Alternatively if
you have a joystick plugged in and you wish to travel north, push the
joystick forward as indicated on the screen compass, then allow the
joystick to return to its central position and press the fire button.
Normal text commands may be used.
IN COMMAND MODE
To restart a game type begin.
To save a game type savegame. Be patient when saving to a floppy disk.
To load a game type loadgame. This is very fast.
To check remaining memory type mem
To enable and disable the control icons key 0
Of Time and Time Warrior
~~~~~~~~~~~~~~~~~~~~~~~~
Most people at sometime in their lives, sit and say 'Why am I here? Why at
this particular time and place am I saying this?". The answer to this is a
simple one. To be at that particular place and time saying that, then you
had to be at that particular pla