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Amiga Plus Extra 1996 #3
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AmigaPlus_CD-ROM-EXTRA_Nr.3.bin
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spiele-demos
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gamesmith_demos
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moonrocks
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lc.h
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1994-03-28
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#define LC_CPLX 60 /* label/ID of anim complex */
#define LEM00 0 /* sequence # of anim within complex */
#define LEM105 1 /* sequence # of anim within complex */
#define LEM120 2 /* sequence # of anim within complex */
#define LEM135 3 /* sequence # of anim within complex */
#define LEM15 4 /* sequence # of anim within complex */
#define LEM150 5 /* sequence # of anim within complex */
#define LEM165 6 /* sequence # of anim within complex */
#define LEM180 7 /* sequence # of anim within complex */
#define LEM195 8 /* sequence # of anim within complex */
#define LEM210 9 /* sequence # of anim within complex */
#define LEM225 10 /* sequence # of anim within complex */
#define LEM240 11 /* sequence # of anim within complex */
#define LEM255 12 /* sequence # of anim within complex */
#define LEM270 13 /* sequence # of anim within complex */
#define LEM285 14 /* sequence # of anim within complex */
#define LEM30 15 /* sequence # of anim within complex */
#define LEM300 16 /* sequence # of anim within complex */
#define LEM315 17 /* sequence # of anim within complex */
#define LEM330 18 /* sequence # of anim within complex */
#define LEM345 19 /* sequence # of anim within complex */
#define LEM45 20 /* sequence # of anim within complex */
#define LEM60 21 /* sequence # of anim within complex */
#define LEM75 22 /* sequence # of anim within complex */
#define LEM90 23 /* sequence # of anim within complex */
#define FLAME15 24 /* sequence # of anim within complex */
#define FLAME30 25 /* sequence # of anim within complex */
#define FLAME45 26 /* sequence # of anim within complex */
#define FLAME60 27 /* sequence # of anim within complex */
#define FLAME75 28 /* sequence # of anim within complex */
#define FLAME00 29 /* sequence # of anim within complex */
#define BOOM 30 /* sequence # of anim within complex */
#define FLAME105 31 /* sequence # of anim within complex */
#define FLAME120 32 /* sequence # of anim within complex */
#define FLAME135 33 /* sequence # of anim within complex */
#define FLAME150 34 /* sequence # of anim within complex */
#define FLAME165 35 /* sequence # of anim within complex */
#define FLAME180 36 /* sequence # of anim within complex */
#define FLAME195 37 /* sequence # of anim within complex */
#define FLAME210 38 /* sequence # of anim within complex */
#define FLAME225 39 /* sequence # of anim within complex */
#define FLAME255 40 /* sequence # of anim within complex */
#define FLAME240 41 /* sequence # of anim within complex */
#define FLAME270 42 /* sequence # of anim within complex */
#define FLAME285 43 /* sequence # of anim within complex */
#define FLAME300 44 /* sequence # of anim within complex */
#define FLAME315 45 /* sequence # of anim within complex */
#define FLAME330 46 /* sequence # of anim within complex */
#define FLAME345 47 /* sequence # of anim within complex */
#define FLAME90 48 /* sequence # of anim within complex */
#define LEM00_ANIM 36 /* label/ID of anim */
#define LEM105_ANIM 41 /* label/ID of anim */
#define LEM120_ANIM 45 /* label/ID of anim */
#define LEM135_ANIM 49 /* label/ID of anim */
#define LEM15_ANIM 40 /* label/ID of anim */
#define LEM150_ANIM 53 /* label/ID of anim */
#define LEM165_ANIM 57 /* label/ID of anim */
#define LEM180_ANIM 38 /* label/ID of anim */
#define LEM195_ANIM 42 /* label/ID of anim */
#define LEM210_ANIM 46 /* label/ID of anim */
#define LEM225_ANIM 50 /* label/ID of anim */
#define LEM240_ANIM 54 /* label/ID of anim */
#define LEM255_ANIM 58 /* label/ID of anim */
#define LEM270_ANIM 39 /* label/ID of anim */
#define LEM285_ANIM 43 /* label/ID of anim */
#define LEM30_ANIM 44 /* label/ID of anim */
#define LEM300_ANIM 47 /* label/ID of anim */
#define LEM315_ANIM 51 /* label/ID of anim */
#define LEM330_ANIM 55 /* label/ID of anim */
#define LEM345_ANIM 59 /* label/ID of anim */
#define LEM45_ANIM 48 /* label/ID of anim */
#define LEM60_ANIM 52 /* label/ID of anim */
#define LEM75_ANIM 56 /* label/ID of anim */
#define LEM90_ANIM 37 /* label/ID of anim */
#define FLAME15_ANIM 62 /* label/ID of anim */
#define FLAME30_ANIM 63 /* label/ID of anim */
#define FLAME45_ANIM 64 /* label/ID of anim */
#define FLAME60_ANIM 65 /* label/ID of anim */
#define FLAME75_ANIM 66 /* label/ID of anim */
#define FLAME00_ANIM 61 /* label/ID of anim */
#define BOOM_ANIM 74 /* label/ID of anim */
#define FLAME105_ANIM 62 /* label/ID of anim */
#define FLAME120_ANIM 63 /* label/ID of anim */
#define FLAME135_ANIM 64 /* label/ID of anim */
#define FLAME150_ANIM 65 /* label/ID of anim */
#define FLAME165_ANIM 66 /* label/ID of anim */
#define FLAME180_ANIM 61 /* label/ID of anim */
#define FLAME195_ANIM 62 /* label/ID of anim */
#define FLAME210_ANIM 63 /* label/ID of anim */
#define FLAME225_ANIM 64 /* label/ID of anim */
#define FLAME255_ANIM 66 /* label/ID of anim */
#define FLAME240_ANIM 65 /* label/ID of anim */
#define FLAME270_ANIM 61 /* label/ID of anim */
#define FLAME285_ANIM 62 /* label/ID of anim */
#define FLAME300_ANIM 63 /* label/ID of anim */
#define FLAME315_ANIM 64 /* label/ID of anim */
#define FLAME330_ANIM 65 /* label/ID of anim */
#define FLAME345_ANIM 66 /* label/ID of anim */
#define FLAME90_ANIM 61 /* label/ID of anim */