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2002-07-28
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29KB
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* - Null Event Section 9B-9
286 Section 8-3
9999 as Last Event number Section 7A-8
ACA Section 9A-10
ACD Section 9A-10
ACT Section 9A-10
AFFECTED LIST Section 7B-15
AFFECTED SEQUENCES Section 5A-17
AFFECTED SEQUENCES Section 5A-25
AFTER TOUCH Section 5A-24
AFTER TOUCH CHANNEL Section 9B-8
AFTER TOUCH POLY Section 9B-8
APPEND - COPY Section 5B-8
ATC Section 9B-8
ATP Section 9B-8
AUTOCORRECT Section 4-2
AUTOCORRECT - Duration and Time in Edit Section 9A-10
AUTOCORRECT - Duration of Notes Section 9A-10
AUTOCORRECT - Time field in Edit Section 9A-10
BASS CONTROLL - Discussion of Section 7B-5
BEATS/MEASURE Section 8-6
BEATS/MINUTE Section 9B-9
BEATS/MINUTE DOWN Section 9B-9
BEATS/MINUTE UP Section 9B-9
BEND Section 9B-7
BLINKING FIELDS IN ERROR Section 9B-2
BOT Section 7B-9
BOT Section 9A-3
BOTTOM Section 9A-3
BOUNDARIES - Measure, half note, quarter note, etc. Section 8-5
BPM Section 9B-9
BPM EVENT TYPE Section 7B-11
BPMDN Section 7B-12
BPMDN Section 9B-9
BPMUP Section 7B-12
BPMUP Section 9B-9
C Section 9A-11
CAN Section 9A-3
CANcel Section 7A-3
CANCEL Section 9A-3
CAPS LOCK Section 5A-13
CH - CHannel Section 7A-11
CHANNEL ASSIGNMENT - Edit Section 9A-8
CHannel field for Note On Event Section 7B-8
CHANNELROUND Section 9A-8
CHR Section 10-3
CHR Section 9A-8
CLEAR Section 5B-3
CLEAR SCREEN Section 10-2
CLOCK Section 5A-23
CLONES Section 8-3
COMMAND LINE Section 7A-8
COMMAND LINE - The "?" Section 7A-8
COMMANDS Section 9A-2
COMPATIBILITY Section 1-2
COMPOSE - Computer Generated Section 5B-12
CONTROLL CHANGE Section 5A-24
CONTROLL CHANGE Section 9B-8
Controll Changes Section 10-2
CONTROLL SEQUENCE Section 4-2
CONTROLL SEQUENCE Section 6-5
CONTROLL SEQUENCE - Discussion of MAIN CONTROLL Section 7B-2
CONTROLL SEQUENCES - Not waiting may cause problems Section 6-6
Controller Keyboards Section 1-6
Controller Keyboards Section 5A-9
Controlling your Synth Section 10-2
COPY Section 5B-8
COPY - APPEND Section 5B-8
COPY - MERGE Section 5B-8
COPY - OVERLAY Section 5B-8
COPY Events in Edit Section 9A-11
CREATING SEQUENCES - Creation by editor if it does not existSection 7A-3
CTRL Section 10-2
CTRL - Controll Change Section 9B-8
CZ-3000 Section 10-3
CZ-5000 Section 10-3
DATA BYTE EVENT Section 9B-10
DEL - Edit Command Section 9A-5
DELETE - Edit Command Section 9A-5
DELETE SEQUENCE Section 5B-9
DIRECTORIES Section 5B-2
DIRECTORIES Section 5B-3
DIRECTORY - SONGS Section 5B-10
DIRECTORY SEQUENCES Section 5B-11
DISREGARD XPOSE Section 5A-12
DISREGARD XPOSE Section 7B-14
DR. T Section 3-2
Dr. T Section 8-3
DRUM MACHINES Section 8-8
DRUM MACHINES - Clocking Section 8-7
DRUM MACHINES - Controlling Section 8-7
Drum Machines - Recording and using patterns Section 10-4
DRUM PATTERNS Section 3-4
DRUMS - Pattern Editor - future Section 5B-12
DRUMS PATTERNS - AS SONGS Section 5B-5
DURAT Section 7A-11
DURAT Section 7B-8
DURATION - setting to time in Edit Section 9A-8
DURATion field always needs a number Section 9B-2
E Section 9A-3
ECHO Section 1-6
ECHO Section 5A-21
ECHO Section 9B-10
ECHO CHANNEL Section 5A-9
ECHOOFF Section 9B-10
ECHOON Section 9B-10
EDIT Section 7A-2
EDIT - Command Line Section 7A-8
EDIT - Full Screen Section 7A-2
EDIT - General Screen processing Section 9B-2
EDIT - Operation Section 7A-7
EDIT - Operation order Section 7A-8
EDIT DETAIL - Use of fields for multiple purposes Section 7B-3
EDIT PROFILE SCREEN Section 7B-13
EDIT PROFILE SCREEN Section 9A-2
EDIT TYPE TABLE Section 9B-4
END Section 9A-3
END VIA ESCAPE Section 5A-7
ERASE Section 9A-6
ESCape KEY - USED AS EXIT Section 5A-7
EVENT - DEFINITION Section 5A-2
EVENT - NOTE ON Section 9B-6
EVENT Number Section 7A-10
EVENT TYPES Section 7A-10
EVENT TYPES Section 9B-2
EVENTS - MAX Section 4-2
EVENTS - Memory for Section 5B-12
EXIT VIA ESCAPE Section 5A-7
EXPAND Duration and Time in Edit Section 9A-13
EXPAND Duration in Edit Section 9A-12
EXPAND TIME In Edit Section 9A-13
F9/F10 key - use in edit Section 7A-2
FAST FORWARD Section 5A-16
FILES - CREATED Section 5B-2
FILTERS Section 5A-24
FILTERS Section 5A-25
FREE Section 5B-3
FREE OR CLEAR Section 5B-3
GFDEMO1 Section 6-2
GFDEMO1 - discussion of how created Section 7A-4
GFDEMO2 Section 10-3
GFINST Section 0-3
HELP Section 5A-7
HELP Section 7A-9
I - Insert Section 9A-5
INSERT Section 9A-5
INSTALLATION Section 0-3
INTERRUPT Section 1-2
IRQ Section 1-2
KEY USAGE - NUMERIC FIELDS Section 5A-12
KEY USAGE - PLAY RECORD Section 5A-25
KEYBOARD USAGE - GENERAL Section 5A-5
KEYBOARD USAGE - GENERAL Section 5A-6
LAST EVENT NUMBER - Using 9999 Section 7A-8
LIST Section 9A-3
LIST SEQUENCES Section 5B-9
LIST Sequences from Edit Section 9A-3
LOAD MODE Section 5A-24
LOAD MODE Section 5A-8
LOAD MODE Section 6-4
LOAD MODE - LEAVING Section 5A-8
LOAD MODE - skipping to record 1st sequence Section 7A-4
LOAD SEQUENCE Section 5B-6
LOAD SONG Section 5B-3
LOADING MULTIPLE SONGS Section 5B-3
MAIN CONTROLL of song GFDEMO2 Section 10-3
MEAS Section 7A-12
MEAS field on Edit Screen Section 7B-8
MEAS field on EDIT Screen - Relationship to SET TIME Screen Section 8-4
MEASURE - length of Section 8-3
MEASURE Boundaries Section 8-5
MEMORY STATS Section 5B-12
MERGE Section 5B-8
MERGE Section 6-5
METRONOME Section 5A-8
METRONOME Section 8-10
Midi Cables Section 10-4
MIDI CLOCK - External, Internal, Off Section 8-8
Midi Clocking Section 10-4
MIDI CLOCKING Section 4-2
MIDI CLOCKING Section 5A-23
MIDI CLOCKING Section 8-7
MIDI CLOCKING Section 8-8
Midi Clocking External/Internal - GFMUSIC rules Section 8-9
MIDI Files Section 3-4
MIDI INTERFACE NOT INSTALLED Section 1-2
MIDI INTERFACE NOT INSTALLED Section 10-6
MIDI INTERFACE, PROBLEMS Section 1-2
MOVE - moving events in a sequence Section 10-6
MPU 401 Section 1-2
Multi-timbral Section 10-2
MUTE Section 5A-19
MUTE Section 5A-25
MUTE Section 6-4
MUTE Section 7B-14
NAME Section 7B-14
NOTE Section 7A-10
NOTE - Note On Section 7B-7
NOTE OFF Section 9B-6
NOTE ON EVENT Section 7B-7
NOTE ON EVENT - requirements Section 9B-6
NOTE Ranges Section 7B-7
NOTE Transpose - Sequence Start Section 7B-6
NOTE XPOSE Section 7B-14
NOTE/OCT COMBINATION Section 9B-6
NOTES - free slots on play screen Section 6-5
NOTES - Maximum concurrent Section 6-5
NULL EVENT Section 7B-3
NULL EVENT Section 7B-6
NULL EVENT Section 7B-9
NULL EVENT Section 9B-9
NUMERIC DATA - ENTERING Section 5A-12
OCT Section 7A-11
OCT Section 9B-6
OCT - Note On Section 7B-7
OVERDUB Section 10-6
Overdub Section 5A-21
Overdub technique Section 9A-6
PASSWORD Section 5A-3
Patches Section 10-2
PAUSE Section 5A-17
PAUSE Section 6-5
PC Section 8-3
PC CLONES Section 8-3
PGDN Section 7B-9
PGDN Section 9A-4
PGUP Section 7B-9
PGUP Section 9A-4
PITch Section 6-4
PITCH BEND Section 5A-24
PITCH BEND Section 9B-7
PLAY Section 5A-8
PLAY - from EDIT Section 9A-6
PLAY KEY Section 5A-12
PLAY KEY Section 5A-8
PLAY KEY Section 7B-14
PLAY KEY - AVOID Z Section 5A-12
PLAY KEYS Section 5A-13
PLAY KEYS Section 5A-25
PLAY SCREEN - BPM Section 5A-16
PLAY SCREEN - MEASURE Section 5A-16
PLAY SCREEN - PAUSE Section 5A-17
PLAY SCREEN - PGUP/PGDN Section 5A-13
PLAY SCREEN - TEMPO Section 5A-16
PLAY/RECORD - KEY USAGE Section 5A-25
PLAY/RECORD MODE Section 6-4
PORT ADDRESS Section 1-2
POSITIONING EVENTS on EDIT SCREEN Section 7B-9
POSITIONING EVENTS ON SCREEN Section 9A-4
PRINT SEQUENCES Section 5B-9
PRO Section 7B-13
PRO Section 9A-2
PROCESSOR SPEED Section 8-3
PROfile Section 7B-13
PROFILE Section 9A-2
PROFILE SCREEN Section 7B-13
PROG Section 10-2
PROG Section 9B-7
PROGRAM CHANGE Section 9B-7
Program Changes Section 10-2
PROGram event Section 7B-3
PROGRAMMED COMPOSITION Section 5B-12
R Section 9A-11
RECORD Section 5A-25
RECORD Section 5A-8
RECORD - PROCESS RECORDED DATA Section 5A-11
RECORD - REWIND Section 5A-8
RECORD - Tip for recording Section 5A-15
RECORD BUFFER Section 5A-8
RECORD Note-On but No Note-Off msg Section 10-5
RECORDING Avoiding buffer related problems Section 10-5
REMaining Repeats Section 5A-23
REMaining repeats Section 6-3
REPEAT Events in Edit Section 9A-11
REPEATS Section 5A-12
REPEATS Section 5A-23
REPEATS Section 6-4
REPEATS Section 7B-15
REPEATS - Play Screen forcing to 1 Section 5A-22
RESOLUTION Section 8-2
REWIND Section 5A-25
S Section 9A-2
SAVE Section 9A-2
SAVE SEQUENCE Section 5B-7
SAVE SONG Section 5B-2
SAVING individual sequences Section 5B-7
SCREEN Section 10-2
SCROLLING - EDIT Section 7B-9
SDT Section 9A-8
SEQUENCE - DEFINITION Section 5A-2
SEQUENCE - Length when recorded Section 5A-15
SEQUENCE - Loading a sequence from a song Section 5B-6
SEQUENCE NAME Section 7B-14
SEQUENCE NAME - PLAY SCREEN Section 6-3
SEQUENCE NUMBER Section 7B-13
SEQUENCE START Section 9B-10
SEQUENCE START with transpose Section 7B-6
SEQUENCE START with WAIT Section 7B-6
SEQUENCE STATUS LINE Section 5A-23
SEQUENCES - DIRECTORY Section 5B-11
SEQUENCES - GENERATED BY COMPUTER Section 3-4
SEQUENCES - List from Edit Section 9A-3
SEQUENCES - Maximum concurrent Section 6-5
SEQUENCES - STARTING Section 5A-8
SEQUENCES-Saving individual Section 5B-7
SET 1ST EVENT TIME = 0 Section 5A-11
SET TIME Screen Section 8-3
SETDURATIONTOTIME Section 9A-8
SKIP Section 5A-21
SOLO Section 5A-20
SONG - DEFINITION Section 5A-2
SONGS - DIRECTORY Section 5B-10
Sound Modules Section 5A-9
SPLIT BY NOTE OR CHANNEL Section 3-4
SPLIT by note or channel Section 5B-12
START A SEQUENCE Section 5A-25
START SEQUENCE Section 7B-3
START SEQUENCE Section 9B-10
START SEQUENCE with WAIT Section 7B-4
STARTED SEQUENCE - identifying on play screen Section 6-5
STARTING SEQUENCES Section 5A-8
STARTING SEQUENCES - PLAY KEY Section 5A-12
STARTING SEQUENCES SIMULTANEOUSLY Section 5A-25
STEP Section 7A-12
STEP Boundaries Section 8-5
STEP field on Edit Screen Section 7B-8
STEP field on EDIT Screen - Relationship to SET TIME Screen Section 8-4
STEP-TIME Section 10-6
STEP-TIME equivalent method Section 3-2
STEPS Section 8-2
STEPS/MEASURE Section 8-3
STOP A SEQUENCE Section 5A-25
STOPPING A SEQUENCE Section 5A-22
TD Section 9A-12
TEMPO Section 5A-25
TEMPO Section 8-3
TEMPO Section 9B-9
TEMPO Section 9B-9
TEMPO Section 9B-9
TEMPO - Gradually changing Section 7B-12
TEMPO - TEMPO CONTROLL Sequence Section 7B-11
TIME Section 7A-11
TIME Section 7B-3
TIME Section 7B-8
TIME - 1ST EVENT Section 5A-11
TIME - Table for time signatures Section 8-7
TIME field of START SEQUENCE Section 7B-4
TIME of Zero - What It means in an event Section 7B-8
TIME SIGNATURES Section 8-6
TIME windows Section 8-2
TIMING - concepts Section 8-2
TIMING - Getting Sequence to be proper length Section 7B-9
TIMING - Saving of parameters with song Section 8-8
TN Section 9A-12
TOP Section 7B-9
TOP Section 9A-3
TRANSPOSE Section 4-2
TRANSPOSE Section 5A-25
TRANSPOSE - Affected Flag Section 7B-15
TRANSPOSE - AFFECTED SEQUENCES Section 5A-17
TRANSPOSE - Cascading Section 5A-18
TRANSPOSE - Cascading Section 5A-23
TRANSPOSE - Clearing Section 5A-18
TRANSPOSE - DISREGARDING Section 5A-12
TRANSPOSE - Disregarding Section 7B-14
TRANSPOSE - PLAY SCREEN Section 5A-17
TRANSPOSE Duration in Edit Section 9A-12
TRANSPOSE in SEQUENCE START Section 7B-6
TRANSPOSE NOTE Section 7B-14
TRANSPOSE NOTE in Edit Section 9A-12
TRANSPOSE VELOCITY Section 7B-14
TRANSPOSE VELOCITY - in Edit Section 9A-11
TV Section 9A-11
TYPE Section 7A-10
TYPE - Table of valid types Section 9B-4
VEL Section 7A-11
VEL Transpose - Sequence Start Section 7B-6
VELocity Section 6-4
VELocity field for Note On Event Section 7B-8
VELOCITY XPOSE Section 7B-14
WAIT Section 9B-10
WAIT/FROM Section 5A-23
WAIT/FROM Section 6-3
WAIT/FROM Section 6-5
XA Section 9A-13
XD Section 9A-12
XPOSE AFFECTS Section 7B-15
XT Section 9A-13
} Section 7A-2