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ConfigureGame.ht_
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ConfigureGame.ht
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<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<META NAME="GENERATOR" CONTENT="Mozilla/4.04 [en] (Win95; I) [Netscape]">
<TITLE>Configuring the Game</TITLE>
</HEAD>
<BODY TEXT="#C0C0C0" BGCOLOR="#004000" LINK="#80FF80" VLINK="#808040" ALINK="#FFFF80">
<TABLE BORDER=0 >
<TR>
<TD BGCOLOR="#8080FF"><B><FONT SIZE=+2>1945: Operation Konrad - Documentation
(1.0)</FONT></B> </TD>
</TR>
</TABLE>
<BLOCKQUOTE><B><FONT COLOR="#8080FF"><FONT SIZE=+2>Configuring the Game</FONT></FONT></B>
<P>
<HR><B><I><FONT SIZE=+2>Displaying the game options</FONT></I></B>
<BLOCKQUOTE>On the toolbar, click on the <A HREF="Interface.htm">Configure
Game</A> button to popup the dedicated window.</BLOCKQUOTE>
<B><I><FONT SIZE=+2>Available Options</FONT></I></B>
<UL>
<LI>
<B>Auto End Phase</B>. This option determines if you'll be prompted
to confirm your intention to end the current game phase, or not. Being
prompted to confirm gives you a chance to change your mind and continue
the current phase in case you would have forgotten some actions...</LI>
<LI>
<B>Auto Begin Phase</B>. This option determines if a message popup should
be displayed, as a reminder, to recall you what game phase is about to
begin.</LI>
<LI>
<B>Active Strategic Map</B>. Displaying hexes / and or movement paths on
the strategic map is optional; this is always true on the main map though.
This option has been made available for "slow" machines as these displays
may take several seconds to render. So, if you're experiencing slow rendering
of unit's movement paths (for example), you should consider unsetting this
option.</LI>
<LI>
<B>Message delay</B>. Some message popup, or warning messages, are automatically
hidden after a few seconds. You can set the value for this delay (must
be between 1 and 10).</LI>
</UL>
<P><B><A HREF="http://wwwusers.imaginet.fr/~bbmagic/wp/index.htm" TARGET="_blank">(C)
Kamikaze Wargames Designers (1999)</A></B></BLOCKQUOTE>
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