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DOOM Heaven 2
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DoomHeaven2ForDoom2.iso
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grendel1.txt
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1994-07-27
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================================================================
Title : Terravia Part 1: Assault Drop
Filename : GRENDEL1.WAD
Author : Phil Stracchino
Email Address : alaric@netcom.com
Misc. Author Info : Beginning DOOM! hacker, NRA activist,
unrepentant Goonophile, and maintainer
of the official ICB client FTP site.
Description : This is a fairly large level, most of
which is "indoors". It's mostly fairly
conventional, but there are a few fun
little twists. One planned "scenery"
feature didn't make it in because of the
DOOM! engine's >64-2S-HOM bug, but may
be added after 1.5 comes out if the
engine bug is fixed as promised.
See the enclosed file, BRIEFING.TXT, for
more details.
NOTE:
This WAD comes with a set of modified weapon
sprites. The new sprites are simply rotated
(and sometimes flipped) versions of the
existing sprites for the chaingun, shotgun,
rocket launcher and plasma rifle. If you wish
to use these sprites, you must unzip this
archive using 'pkunzip -d'. Batch files are
provided to install and remove the modified
sprites.
Installing the new sprites looks a little odd
when you kill sergeants, but was done in order
to make the armory look way cool. (And it
DOES make it easier to find shotguns in the
compound, too....)
After DOOM! 1.5 becomes available, the sprites
will be inserted directly into the WAD,
eliminating the need for installation with
DMGRAPH.
This is version 3.1 of this WAD.
Change History:
1.0 Original release
2.0 First pass at fixing slow armory door bug
Corner trap in the blood pits fixed
3.0 Second pass at armory door bug
Compound sound leak fixed
3.1 Armory door bug eliminated
Medusa effect in back wall of "plasma
emplacements" fixed
"Plasma emplacement" lifts fixed
HOM before multi-level room fixed
Lift before multi-level room changed to stairs
One additional secret added
Additional Credits to : The usual. The guys at iD Software,
the authors of DEU and DEU-GCC, and
Matt Wagner.
================================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
New Sprites : Yes (see above)
Demos Replaced : None
* Construction *
Base : New level from scratch
Time : Estimated around 80 hours to date
Editor(s) used : DEU-GCC 5.21, IDBSP
Known Bugs : Some lower textures are not Y aligned.
FOB effect in inner compound and at
doorways to outer compound.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, in any format (BBS, diskette, CD etc)
provided you include all files in this archive intact, with no
modifications, and give proper credit to the author. You may
include this file in WAD collections with the author's prior consent,
subject to the same condition. You may not charge a fee for this
WAD without the prior written consent of the author.
* Where to get this WAD *
FTP sites: infant2.sphs.indiana.edu under /pub/doom/...
ftp.netcom.com//pub/alaric/doom