home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Adventures in Heaven 2
/
adventuresinheaven2powergamesfordosandwindows.iso
/
windows
/
arcade
/
cbzone
/
c_move.c
< prev
next >
Wrap
C/C++ Source or Header
|
1992-05-27
|
19KB
|
742 lines
#include "c_includ.h"
/*
* cbzone_move.c
* -- Todd W Mummert, December 1990, CMU
*
* RCS Info
* $Header: c_move.c,v 1.1 91/01/12 02:03:35 mummert Locked $
*
* This file is largely based on the Fortran source by
* Justin S Revenaugh. I've added the necessary information
* to handle multiple objects in placeobjects, but that's
* about it. Moved any variables that were controlling
* an object that had to be static into the Generic structure.
*/
void placeobjects(o, missilerun, score)
Genericp o;
Bool missilerun;
LONG score;
{
static int lander = 1000;
static int landercount = 0;
static struct timeval clock = {0, 40000};
float odds, scale, r, dazm, ca, sa;
Genericp g;
Genericp pl = o;
int nta = 0;
int nsu = 0;
int nmi = 0;
int nco = 0;
int nla = 0;
landercount++;
for (g=o; g<o+opt->mobjects; g++)
if (g->attr & STILL_THERE)
switch (g->type) {
case IS_TANK:
nta++; break;
case IS_SUPER:
nsu++; break;
case IS_MISSILE:
nmi++; break;
case IS_COPTER:
nco++; break;
case IS_LANDER:
nla++; break;
}
if (pl->attr & IS_ALIVE &&
(missilerun && nta + nsu == 0 && nmi + nco < opt->mmissiles ||
!missilerun && nmi + nco == 0 && nta + nsu < opt->mtanks)) {
for (g=o+opt->estart; g<o+opt->lstart; g++)
if (!(g->attr & STILL_THERE))
break;
if (g == o+opt->lstart) {
printf("Help! Did not have space available for enemy!\n");
printf("Should not have been possible.\n");
#ifdef WIN32
return;
#else //X11
exit(1);
#endif
}
if (missilerun) {
/* reset clock usec just in case they change select to return the
amount of time remaining after the select finishes. The
man page mentions this might occur in future releases.
*/
tonetime();
clock.tv_usec = 40000;
select(0, 0, 0, 0, &clock);
tonetime();
clock.tv_usec = 40000;
select(0, 0, 0, 0, &clock);
tonetime();
odds = score / 500000.0;
if (score < 75000)
odds = 0.0;
if (odds > 0.333)
odds = 0.333;
if (opt->copters || frand() < odds) {
g->type = IS_COPTER;
g->lntype = LN_COPTER;
scale = 0.2;
g->z = 150.0;
r = 1900;
}
else {
g->type = IS_MISSILE;
g->lntype = LN_MISSILE;
scale = 0.1;
g->z = 250.0;
r = 1750;
}
dazm = frand() * scale;
if (frand() > 0.5)
dazm = - dazm;
dazm += pl->azm;
ca = cos(dazm);
sa = sin(dazm);
g->x = pl->x - r * sa;
g->y = pl->y + r * ca;
g->attr = START_LIVING;
dazm = frand() * 0.015 / scale;
if (frand() > 0.5)
dazm = - dazm;
g->azm = pl->azm - PI + dazm;
}
else {
odds = (60000.0 - score) / 30000.0;
if (odds < 0.10)
odds = 0.10;
if (frand() < odds) {
g->type = IS_TANK;
g->lntype = LN_TANK;
}
else {
g->type = IS_SUPER;
g->lntype = LN_SUPER;
}
r = 800.0 + 1200.0 * frand();
dazm = frand() * PI2;
g->x = pl->x + r * cos(dazm);
g->y = pl->y + r * sin(dazm);
g->z = 0.0;
g->azm = frand() * PI2;
g->attr = START_LIVING;
}
g->criticalx = 45.0;
g->criticaly = 70.0;
}
if (landercount > lander && nla < opt->mlanders) {
for (g=o+opt->lstart; g<o+opt->sstart; g++)
if (!(g->attr & STILL_THERE))
break;
if (g == o+opt->sstart) {
printf("Help! Did not have space available for lander!\n");
printf("Should not have been possible.\n");
#ifdef WIN32
return;
#else //X11
exit(1);
#endif
}
r = 1500.0 + 500.0 * frand();
dazm = frand() * PI2;
g->x = pl->x + r * cos(dazm);
g->y = pl->y + r * sin(dazm);
g->z = 0.0;
g->azm = frand() * PI2;
g->speed = frand() * 10.0;
g->criticalx = g->criticaly = 6400.0;
g->type = IS_LANDER;
g->lntype = LN_LANDER;
g->attr = START_LIVING;
}
for (g=o+opt->bstart; g<o+opt->mobjects; g++)
if (!(g->attr & IS_ALIVE)) {
if (frand() > 0.5) {
g->type = IS_CUBE;
g->lntype = LN_CUBE;
g->criticalx = g->criticaly = 50.0;
}
else {
g->type = IS_PYRAMID;
g->lntype = LN_PYRAMID;
g->criticalx = g->criticaly = 35.0;
}
g->attr = START_LIVING;
if (pl->attr & IS_NEW)
r = 400 + frand() * 1800.0;
else
r = 2000.0;
dazm = frand() * PI2;
g->x = pl->x + r * cos(dazm);
g->y = pl->y + r * sin(dazm);
g->z = 0.0;
}
}
void movesuper(g, pl)
Genericp g;
Genericp pl;
{
int i;
float dx, dy, tazm, t1, t3, scrot, sctot, scale, cp, sp, dcp;
float dsp, cm, sm, xmt, ymt, xpt, ypt, rate, temp, dist;
Genericp s;
g->pcount++;
g->fcount++;
if (g->attr & IS_NEW) {
g->attr &= ~(IS_NEW | IS_PRESET);
g->bcount = 0;
g->ecount = 0;
g->pcount = 10;
g->fcount = 15;
g->orientation = 1.0;
}
if (g->attr & IS_BLOCKED && g->attr & LAST_BLOCKED)
g->orientation = -g->orientation;
g->attr &= ~LAST_BLOCKED;
if (g->attr & IS_BLOCKED) {
if (g->attr & BLOCKED_BY_ENEMY)
g->attr |= IS_EVADING;
else
g->attr &= ~IS_EVADING;
g->attr |= IS_PRESET | LAST_BLOCKED;
g->bcount = 0;
}
if (g->attr & IS_PRESET) {
g->bcount++;
if (!(g->attr & IS_EVADING)) {
if (g->bcount == 1) {
g->speed = -12.0 * g->orientation;
g->rotate = 0.045;
if (frand() > 0.5)
g->rotate = -g->rotate;
}
else if (g->bcount == 30) {
g->speed = 12.0 * g->orientation;
g->rotate = 0.0;
}
else if (g->bcount > 60)
g->attr &= ~IS_PRESET;
}
else {
if (g->bcount == 1) {
g->speed = -12.0 * g->orientation;
g->rotate = 0.0;
}
else if (g->bcount == 10 || g->bcount == 15 ||
g->bcount == 20 || g->bcount == 25) {
dx = pl->x - g->x;
dy = pl->y - g->y;
if (fabs(dy) < 1.e-7)
dy = sign(1.e-7, dy);
if (dy <= 0.0)
tazm = - atan(dx / dy) + ra (180.0);
else
tazm = - atan(dx / dy) ;
if (g->azm > PI2)
g->azm -= PI2;
if (g->azm < 0.0)
g->azm += PI2;
t1 = (tazm - g->azm) / 5.0;
t3 = (tazm - (g->azm - PI2)) / 5.0;
if (fabs(t3) < fabs(t1))
t1 = t3;
if (fabs(t1) > 0.045)
t1 = sign (.045, t1);
g->rotate = t1;
g->speed = 0.0;
}
else if (g->bcount > 30)
g->attr &= ~IS_PRESET;
}
}
else if (g->pcount >= 5) {
g->orientation = 1.0;
g->pcount = 0;
dx = pl->x - g->x;
dy = pl->y - g->y;
if (fabs(dy) < 1.e-7) dy =
sign(1.e-7, dy);
if (dy <= 0.0)
tazm = - atan(dx / dy) + ra (180.0);
else
tazm = - atan(dx / dy);
if (g->azm > PI2)
g->azm -= PI2;
if (g->azm < 0.0)
g->azm += PI2;
t1 = (tazm - g->azm) / 5.0;
t3 = (tazm - (g->azm - PI2)) / 5.0;
if (fabs(t3) < fabs(t1))
t1 = t3;
g->speed = 12.0 * (PI - fabs(t1) * 5.0) / PI;
if (fabs(t1) > 0.045)
t1 = sign (0.045, t1);
g->rotate = t1;
}
scrot = g->rotate / 0.045 * 12.0;
sctot = sqrt (g->speed*g->speed + scrot*scrot);
if (sctot > 12.0) {
scale = 12.0 / sctot;
g->speed *= scale;
g->rotate *= scale;
}
s = g->salvo;
if (pl->attr & IS_ALIVE && g->fcount>10 && g->ecount>50 &&
!(s->attr & STILL_THERE)) {
g->fcount = 0;
cp = pl->ca;
sp = pl->sa;
dcp = cos(pl->rotate);
dsp = sin(pl->rotate);
cm = cos(g->azm);
sm = sin(g->azm);
i = 0;
xmt = g->x;
ymt = g->y;
xpt = pl->x;
ypt = pl->y;
rate = 40.0;
for (i=0; i<50; i++) {
temp = cp;
cp = cp * dcp - sp * dsp;
sp = sp * dcp + dsp * temp;
xmt -= sm * rate;
ymt += cm * rate;
xpt -= sp * pl->speed;
ypt += cp * pl->speed;
dist = (xpt-xmt)*(xpt-xmt) + (ymt-ypt)*(ymt-ypt);
if (dist <= BMS_TOL) {
s->attr = START_LIVING;
s->x = g->x;
s->y = g->y;
s->z = 0.0;
s->prox = g->prox;
s->proy = g->proy;
s->azm = g->azm;
s->speed = 40.0;
s->ecount = 0;
message(3, True);
break;
}
}
}
}
void movemissile(g, pl, first)
Genericp g;
Genericp pl;
Bool first;
{
float dx, dy, tazm, t1, t3, dt1, t2;
if (g->attr & IS_NEW) {
g->ecount = 0;
g->pcount = 0;
g->attr &= ~IS_NEW;
}
g->rotate = 0.0;
g->pcount++;
g->z -= 25.0;
if (g->z <= 0.0)
g->z = 0.0;
if (g->attr & IS_BLOCKED)
g->z = 90.0;
g->speed = 35.0;
if (g->z > 91.0)
g->speed = 0.0;
if (g->pcount >= 12) {
g->pcount = 0;
if (g->proy > 60.0) {
dx = pl->x - g->x;
dy = pl->y - g->y;
if (fabs(dy) < 1.e-7)
dy = sign(1.e-7, dy);
if (dy <= 0.0)
tazm = - atan(dx / dy) + ra (180.0);
else
tazm = - atan(dx / dy);
if (g->azm > PI2)
g->azm -= PI2;
if (g->azm < 0.0)
g->azm += PI2;
t1 = (tazm - g->azm);
t3 = (tazm - (g->azm - PI2));
if (fabs(t3) < fabs(t1))
t1 = t3;
if (!first) {
dt1 = frand() * 0.5;
dt1 = sign (dt1, t1);
if (frand() > 0.8)
dt1 = - dt1;
t1 += dt1;
}
if (fabs(t1) > 0.90)
t1 = sign (0.90, t1);
g->rotate = t1;
}
else {
tazm = pl->azm - PI;
if (tazm < 0.0)
tazm += PI2;
if (tazm > PI2)
tazm -= PI2;
if (g->azm < 0.0)
g->azm += PI2;
if (g->azm > PI2)
g->azm -= PI2;
t1 = (tazm - g->azm);
t2 = (tazm - (g->azm - PI2));
if (fabs(t2) < fabs(t1))
t1 = t2;
if (fabs(t1) > 0.90)
t1 = sign (0.90, t1);
g->rotate = t1;
}
}
}
void movecopter(g, pl)
Genericp g;
Genericp pl;
{
float dx, dy, tazm, t1, t2, t3, cp, sp, dcp, dsp, cm, sm;
float xmt, ymt, xpt, ypt, rate, temp, dist;
int i;
Genericp s;
g->pcount++;
if (!(pl->attr & IS_ALIVE)) {
g->pcount = 0;
g->attr &= ~CAN_SHOOT;
}
if (g->attr & IS_NEW) {
g->pcount = 10;
g->ecount = 0;
g->attr |= CAN_SHOOT;
g->attr &= ~IS_NEW;
if (frand() > 0.5)
g->orientation = PI / 2.0;
else
g->orientation = -PI / 2.0;
}
s = g->salvo;
if (g->ecount < 150 && g->range > 400.0)
if (!(s->attr & STILL_THERE))
g->z -= 5.0;
else
g->z += 5.0;
else
g->z += 5.0;
if (g->z <= 40.0)
g->z = 40.0;
if (g->z > 150.0)
g->z = 150.0;
if (g->attr & IS_BLOCKED && g->z < 90.0) {
g->z = 90.0;
g->attr &= ~IS_BLOCKED;
}
g->speed = 20.0;
if (g->pcount >= 10) {
g->pcount = 0;
if (g->range > 400.0 && g->ecount < 150) {
dx = pl->x - g->x;
dy = pl->y - g->y;
if (fabs(dy) < 1.e-7)
dy = sign(1.e-7, dy);
if (dy <= 0.0)
tazm = - atan(dx / dy) + ra (180.0);
else
tazm = - atan(dx / dy);
if (g->azm > PI2)
g->azm -= PI2;
if (g->azm < 0.0)
g->azm += PI2;
t1 = (tazm - g->azm) / 10.0;
t3 = (tazm - (g->azm - PI2)) /10.0;
if (fabs(t3) < fabs(t1))
t1 = t3;
if (fabs(t1) > 0.06)
t1 = sign (0.06, t1);
g->rotate = t1;
}
else {
tazm = g->orientation;
if (tazm < 0.0)
tazm += PI2;
if (tazm > PI2)
tazm -= PI2;
if (g->azm < 0.0)
g->azm += PI2;
if (g->azm > PI2)
g->azm -= PI2;
t1 = (tazm - g->azm) / 10.0;
t2 = (tazm - (g->azm - PI2)) / 10.0;
if (fabs(t2) < fabs(t1))
t1 = t2;
if (fabs(t1) > 0.06)
t1 = sign (0.06, t1);
g->rotate = t1;
g->speed = 30.0;
}
}
if (g->attr & CAN_SHOOT && g->z < 50.0 &&
!(s->attr & STILL_THERE)) {
/*
* the original Fortran had the following
* sp = pl->sa and cp = pl->ca
*
* however, sa and ca were undefined...fortran was really good
* about making these 0, C doesn't guarantee this will occur.
* the two choices to fix this are to make sp and cp
* 0 initially or to make them the sin/cos of azm.
* the first method makes the copter fire as it hits
* the ground, the second method the copter won't fire
* until it is very close unless you are moving straight
* toward it or straight away from it.
*/
cp = sp = 0;
dcp = cos(pl->rotate);
dsp = sin(pl->rotate);
cm = cos(g->azm);
sm = sin(g->azm);
xmt = g->x;
ymt = g->y;
xpt = pl->x;
ypt = pl->y;
rate = 40.0;
for (i=0; i<50; i++) {
temp = cp;
cp = cp * dcp - sp * dsp;
sp = sp * dcp + dsp * temp;
xmt -= sm * rate;
ymt += cm * rate;
xpt -= sp * pl->speed;
ypt += cp * pl->speed;
dist = (xpt-xmt)*(xpt-xmt) + (ymt-ypt)*(ymt-ypt);
if (dist <= BMC_TOL) {
s->attr = START_LIVING;
s->x = g->x;
s->y = g->y;
s->z = 0.0;
s->prox = g->prox;
s->proy = g->proy;
s->azm = g->azm;
s->speed = 40.0;
s->ecount = 0;
message(3, True);
break;
}
}
}
}
void movetank(g, pl)
Genericp g;
Genericp pl;
{
int i;
float dx, dy, tazm, t1, t3, scrot, sctot, scale, cp, sp, dcp;
float dsp, cm, sm, xmt, ymt, xpt, ypt, rate, temp, dist;
Genericp s;
g->pcount++;
g->fcount++;
if (g->attr & IS_NEW) {
g->attr &= ~(IS_NEW | IS_PRESET);
g->bcount = 0;
g->ecount = 0;
g->pcount = 5;
g->fcount = 5;
g->orientation = 1.0;
}
if (g->attr & IS_BLOCKED && g->attr & LAST_BLOCKED)
g->orientation = -g->orientation;
g->attr &= ~LAST_BLOCKED;
if (g->attr & IS_BLOCKED) {
if (g->attr & BLOCKED_BY_ENEMY)
g->attr |= IS_EVADING;
else
g->attr &= ~IS_EVADING;
g->attr |= IS_PRESET | LAST_BLOCKED;
g->bcount = 0;
}
if (g->attr & IS_PRESET) {
g->bcount++;
if (!(g->attr & IS_EVADING)) {
if (g->bcount == 1) {
g->speed = -8.0 * g->orientation;
g->rotate = 0.030;
if (frand() > 0.5)
g->rotate = -g->rotate;
}
else if (g->bcount == 45) {
g->speed = 8.0 * g->orientation;
g->rotate = 0.0;
}
else if (g->bcount > 90)
g->attr &= ~IS_PRESET;
}
else {
if (g->bcount == 1) {
g->speed = -8.0 * g->orientation;
g->rotate = 0.0;
}
else if (g->bcount == 10 || g->bcount == 15 ||
g->bcount == 20 || g->bcount == 25) {
dx = pl->x - g->x;
dy = pl->y - g->y;
if (fabs(dy) < 1.e-7)
dy = sign(1.e-7, dy);
if (dy <= 0.0)
tazm = - atan(dx / dy) + ra (180.0);
else
tazm = - atan(dx / dy) ;
if (g->azm > PI2)
g->azm -= PI2;
if (g->azm < 0.0)
g->azm += PI2;
t1 = (tazm - g->azm) / 5.0;
t3 = (tazm - (g->azm - PI2)) / 5.0;
if (fabs(t3) < fabs(t1))
t1 = t3;
if (fabs(t1) > 0.030)
t1 = sign (.030, t1);
g->rotate = t1;
g->speed = 0.0;
}
else if (g->bcount > 30)
g->attr &= ~IS_PRESET;
}
}
else if (g->pcount >= 10) {
g->orientation = 1.0;
g->pcount = 0;
dx = pl->x - g->x;
dy = pl->y - g->y;
if (fabs(dy) < 1.e-7)
dy = sign(1.e-7, dy);
if (dy <= 0.0)
tazm = - atan(dx / dy) + ra (180.0);
else
tazm = - atan(dx / dy);
if (g->azm > PI2)
g->azm -= PI2;
if (g->azm < 0.0)
g->azm += PI2;
t1 = (tazm - g->azm) / 10.0;
t3 = (tazm - (g->azm - PI2)) / 10.0;
if (fabs(t3) < fabs(t1))
t1 = t3;
g->speed = 8.0 * (PI - fabs(t1) * 10.0) / PI;
if (fabs(t1) > 0.030)
t1 = sign (0.030, t1);
g->rotate = t1;
}
scrot = g->rotate / 0.030 * 8.0;
sctot = sqrt (g->speed*g->speed + scrot*scrot);
if (sctot > 8.0) {
scale = 8.0 / sctot;
g->speed *= scale;
g->rotate *= scale;
}
s = g->salvo;
if (pl->attr & IS_ALIVE && g->fcount>10 && g->ecount>100 &&
!(s->attr & STILL_THERE)) {
g->fcount = 0;
cp = pl->ca;
sp = pl->sa;
dcp = cos(pl->rotate);
dsp = sin(pl->rotate);
cm = cos(g->azm);
sm = sin(g->azm);
i = 0;
xmt = g->x;
ymt = g->y;
xpt = pl->x;
ypt = pl->y;
rate = 40.0;
for (i=0; i<50; i++) {
temp = cp;
cp = cp * dcp - sp * dsp;
sp = sp * dcp + dsp * temp;
xmt -= sm * rate;
ymt += cm * rate;
xpt -= sp * pl->speed;
ypt += cp * pl->speed;
dist = (xpt-xmt)*(xpt-xmt) + (ymt-ypt)*(ymt-ypt);
if (dist <= BMT_TOL) {
s->attr = START_LIVING;
s->x = g->x;
s->y = g->y;
s->z = 0.0;
s->prox = g->prox;
s->proy = g->proy;
s->azm = g->azm;
s->speed = 40.0;
s->ecount = 0;
message(3, True);
break;
}
}
}
}
void movelander(g, pl)
Genericp g;
Genericp pl;
{
float dx, dy, theta;
if (++g->pcount > 20) {
g->pcount = 0;
if (g->range <= 750.0) {
dx = g->x - pl->x;
dy = g->y - pl->y;
theta = atan (dy / (fabs(dx) + 1.0));
if (dx <= 0.0)
theta = PI - theta;
/* the original fortran went to all the trouble of calculating
* theta above, but never used it. perhaps the following
* statement was left out.
*/
g->azm = theta;
}
if (frand() >= 0.5) {
g->azm += frand() * PI / 4.0;
}
else {
g->azm -= frand() * PI / 4.0;
}
g->speed = frand() * 20.0;
}
}