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Adventures in Heaven 2
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1993-03-03
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1KB
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60 lines
yCAST SPELLS MENU:
g IT TAKES TIME TO LEARN HOW TO
USE SPELLS, BUT FOR ANY CLASS OTHER
THAN A FIGHTER, YOU MUST LEARN HOW
TO USE THEM. YOU CAN NOT SUCCEED
WITHOUT THEM.
r KEEP IN MIND THAT PERMANENT
SPELLS LAST FOREVER, BUT THEY
PERMANENTLY REDUCE YOUR SPELL
POINTS. PREPARATION SPELLS LAST
UNTIL YOU STAY AT AN INN, AND
BATTLE SPELLS LAST ABOUT 60 MOVES.
b SOME BATTLE SPELLS CAN BE CAST
OVER AND OVER SO THAT THE SPELLS
WON'T RUN OUT SO QUICKLY. THIS IS
PARTICULARLY USEFUL WITH THE POWER
WEAPON SPELLS.
o THE MOST IMPORTANT SPELL IS
THE CURE SPELL. YOU SHOULD CAST A
CURE ANY TIME YOUR HEALTH POINTS
FALL SIGNIFICANTLY BELOW THEIR
MAXIMUM.
yHIT ANY KEY...
eX
yCAST SPELLS MENU: (PAGE 2)
o THERE ARE FOUR MAJOR TYPES OF
SPELLS IN MORAFF'S WORLD. DIFFERENT
CLASSES OF CHARACTERS CAN USE
DIFFERENT TYPES OF SPELLS:
b
FIGHTERS: NO SPELLS AT ALL
WORSHIPER: PERMANENT, PREPARATION
b AND PRIEST SPELLS
MONK: CAN CAST ANY SPELL WITHOUT
b HAVING TO FIND SPELLBOOKS
WIZARDS: PERMANENT, PREPARATION AND
b WIZARD SPELLS
PRIEST: PERMANENT, PREPARATION AND
b PRIEST SPELLS
SAGE: CAN CAST ALL SPELLS
MAGE: PERMANENT, PREPARATION AND
b WIZARD SPELLS
r EACH SPELL WILL COST 1 SPELL
POINT PER LEVEL.
HIT ANY KEY...
ee