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INI File  |  1999-07-15  |  3KB  |  138 lines

  1. [Visual_Quality_Control]
  2. msh_shadow_limit_contraction_factor=1.000000
  3. msh_perspective_treshold=128.000000
  4. msh_lod_near_limit=1200.000000
  5. msh_lod_far_limit=2400.000000
  6. msh_bump_disable_distance=2000.000000
  7. amh_shadow_limit_contraction_factor=1.0
  8. amh_lod_near_limit=500.000000
  9. amh_lod_far_limit=1000.000000
  10. amh_bump_disable_distance=1500
  11.  
  12. combat_stan_lod_near_limit=0
  13. combat_stan_lod_far_limit=0
  14. normal_stan_lod_near_limit=200
  15. normal_stan_lod_far_limit=400
  16. dialog_stan_lod_near_limit=300
  17. dialog_stan_lod_far_limit=500
  18.  
  19. combat_animal_lod_near_limit=0
  20. combat_animal_lod_far_limit=0
  21. normal_animal_lod_near_limit=450
  22. normal_animal_lod_far_limit=900
  23. dialog_animal_lod_near_limit=450
  24. dialog_animal_lod_far_limit=900
  25.  
  26. combat_human_lod_near_limit=0
  27. combat_human_lod_far_limit=0
  28. normal_human_lod_near_limit=250
  29. normal_human_lod_far_limit=450
  30. dialog_human_lod_near_limit=300
  31. dialog_human_lod_far_limit=500
  32.  
  33. dead_human_lod_near_limit=0
  34. dead_human_far_limit=0
  35.  
  36. Global_Antialiasing=1
  37. Combat_Antialiasing=1
  38. Normal_Antialiasing=3
  39. Dialog_Antialiasing=3
  40.  
  41. Combat_pr_post_filtering=0
  42. Normal_pr_post_filtering=0
  43. Dialog_pr_post_filtering=1
  44.  
  45.  
  46. pr_waves=1
  47. pr_water=1
  48. pr_level=1
  49. pr_fog=1
  50. lnd_bilinear_range=2.0
  51. lnd_base_layers=1
  52. lnd_aa_level=2
  53. lnd_under_water_opt=0
  54. global_particle_level=2
  55. Pre_bump_mesh=0
  56. Anim_low_mem=0
  57. highobjectdetail=1
  58. Character_Detail=1
  59.  
  60. [Sound_Quality_Control]
  61. ambiance_present=1
  62. EAX_support=0
  63. 3D_sound=0
  64. Voices_management=1
  65.  
  66. [IA_Quality_Control]
  67. low_number_of_extra_actors=0
  68.  
  69. [Leaves]
  70. MinimumLeaveSize=2
  71. MaximumLeaveSize=2.5
  72. NumberOfLeavesSmall=6
  73. NumberOfLeavesBig=9
  74. MipmapLevel2=1300.000000
  75. MipmapLevel1=2700.000000
  76.  
  77. [Render_Mesh]
  78. temples_world_view_angle=35.000000
  79. temples_world_view_dist=4500.000000
  80. temples_world_far_view_angle=38.000000
  81. temples_world_far_view_dist=5000
  82.  
  83. marais_world_view_angle=35.000000
  84. marais_world_view_dist=4500.000000
  85. marais_world_far_view_angle=38.000000
  86. marais_world_far_view_dist=5000
  87.  
  88. montagne_world_view_angle=35.000000
  89. montagne_world_view_dist=4500.000000
  90. montagne_world_far_view_angle=38.000000
  91. montagne_world_far_view_dist=5000
  92.  
  93. ville_world_view_angle=35.000000
  94. ville_world_view_dist=4000.000000
  95. ville_world_far_view_angle=38.000000
  96. ville_world_far_view_dist=4500
  97.  
  98. foret_world_view_angle=35.000000
  99. foret_world_view_dist=4500.000000
  100. foret_world_far_view_angle=38.000000
  101. foret_world_far_view_dist=5000
  102.  
  103. neige_world_view_angle=35.000000
  104. neige_world_view_dist=4000.000000
  105. neige_world_far_view_angle=38.000000
  106. neige_world_far_view_dist=5000
  107.  
  108. neige2_world_view_angle=35.000000
  109. neige2_world_view_dist=4000.000000
  110. neige2_world_far_view_angle=38.000000
  111. neige2_world_far_view_dist=5000
  112.  
  113.  
  114. [Render__mesh]
  115. temples__mesh_back_plane=4000
  116. marais__mesh_back_plane=4000
  117. montagne__mesh_back_plane=5000
  118. ville__mesh_back_plane=3500
  119. foret__mesh_back_plane=4000
  120. neige__mesh_back_plane=3500
  121. neige2__mesh_back_plane=3500
  122.  
  123. [Render_big_mesh]
  124. temples_big_mesh_back_plane=4500
  125. marais_big_mesh_back_plane=4500
  126. montagne_big_mesh_back_plane=4500
  127. ville_big_mesh_back_plane=4000
  128. foret_big_mesh_back_plane=4500
  129. neige_big_mesh_back_plane=4500
  130. neige2_big_mesh_back_plane=4500
  131.  
  132.  
  133.  
  134.  
  135. [ForceFeedback]
  136. useforcefeedback=0
  137.  
  138.