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Classic Fond 58
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Audio.ini
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INI File
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1999-05-21
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42KB
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1,493 lines
[Sound]
;;; Weapons ;;;
; Reload
Sample_of_ReloadGun=w2_reload
Volume_of_ReloadGun=-400
Priority_of_ReloadGun=6
Distance_of_ReloadGun=4000.000000
; Simple gun
Sample_of_SGEmpty=w1_emp
Sample_of_SGImpact=w1_imp
Sample_of_SGLaunch=w1_dec2
Volume_of_SGEmpty=0
Volume_of_SGImpact=-600
Volume_of_SGLaunch=1
Priority_of_SGEmpty=6
Priority_of_SGImpact=12
Priority_of_SGLaunch=6
Distance_of_SGEmpty=4000.000000
Distance_of_SGImpact=6000.000000
Distance_of_SGLaunch=4000.000000
; Tracer gun
Sample_of_TGBullet=w2_bul
Sample_of_TGEmpty=w2_emp
Sample_of_TGImpact=w2_imp
Sample_of_TGLaunch=w2_dec2
Sample_of_TGReload=w2_reload
Sample_of_TGRichochet1=w2_ric
Sample_of_TGRichochet2=w2_ric2
Sample_of_TGRichochet3=w2_ric3
Sample_of_TGShell=w2_douilles
Volume_of_TGBullet=-400
Volume_of_TGEmpty=0
Volume_of_TGImpact=-200
Volume_of_TGLaunch=200
Volume_of_TGReload=-400
Volume_of_TGRichochet1=600
Volume_of_TGRichochet2=600
Volume_of_TGRichochet3=600
Volume_of_TGShell=-1000
Priority_of_TGBullet=4
Priority_of_TGEmpty=6
Priority_of_TGImpact=12
Priority_of_TGLaunch=6
Priority_of_TGReload=6
Priority_of_TGRichochet1=12
Priority_of_TGRichochet2=12
Priority_of_TGRichochet3=12
Priority_of_TGShell=4
Distance_of_TGBullet=4000.000000
Distance_of_TGEmpty=4000.000000
Distance_of_TGImpact=6000.000000
Distance_of_TGLaunch=4000.000000
Distance_of_TGReload=4000.000000
Distance_of_TGRichochet1=4000.000000
Distance_of_TGRichochet2=4000.000000
Distance_of_TGRichochet3=4000.000000
Distance_of_TGShell=4000.000000
; Dart gun
Sample_of_DGEmpty=w3_emp
Sample_of_DGImpact=w3_imp
Sample_of_DGLaunch=w3_dec
Sample_of_DGLoad=w3_ful
Volume_of_DGEmpty=0
Volume_of_DGImpact=500
Volume_of_DGLaunch=-400
Volume_of_DGLoad=0
Priority_of_DGEmpty=6
Priority_of_DGImpact=12
Priority_of_DGLaunch=6
Priority_of_DGLoad=12
Distance_of_DGEmpty=4000.000000
Distance_of_DGImpact=4000.000000
Distance_of_DGLaunch=4000.000000
Distance_of_DGLoad=4000.000000
; Perforator gun
Sample_of_PGBullet=w4_bul
Sample_of_PGEmpty=w4_emp
Sample_of_PGFull=w4_ful
Sample_of_PGImpact=w4_imp
Sample_of_PGLaunch=w4_dec2
Sample_of_PGLoad=w4_ld
Sample_of_PGShutdown=w4_shdwn
Volume_of_PGBullet=0
Volume_of_PGEmpty=0
Volume_of_PGFull=0
Volume_of_PGImpact=800
Volume_of_PGLaunch=0
Volume_of_PGLoad=0
Volume_of_PGShutdown=-1200
Priority_of_PGBullet=6
Priority_of_PGEmpty=6
Priority_of_PGFull=8
Priority_of_PGImpact=12
Priority_of_PGLaunch=6
Priority_of_PGLoad=6
Priority_of_PGShutdown=6
Distance_of_PGShutdown=4000.000000
Distance_of_PGBullet=4000.000000
Distance_of_PGEmpty=4000.000000
Distance_of_PGFull=4000.000000
Distance_of_PGImpact=8000.000000
Distance_of_PGLaunch=4000.000000
Distance_of_PGLoad=4000.000000
; Boomer gun
Sample_of_BGBullet=w5_bul
Sample_of_BGEmpty=w5_emp
Sample_of_BGFull=w5_ful
Sample_of_BGImpact=w5_imp
Sample_of_BGLaunch=w5_dec
Sample_of_BGLoad=w5_ld
Volume_of_BGBullet=0
Volume_of_BGEmpty=0
Volume_of_BGFull=0
Volume_of_BGImpact=1600
Volume_of_BGLaunch=0
Volume_of_BGLoad=0
Priority_of_BGBullet=6
Priority_of_BGEmpty=6
Priority_of_BGFull=8
Priority_of_BGImpact=12
Priority_of_BGLaunch=6
Priority_of_BGLoad=6
Distance_of_BGLoad=4000.000000
Distance_of_BGBullet=4000.000000
Distance_of_BGEmpty=4000.000000
Distance_of_BGFull=4000.000000
Distance_of_BGImpact=6000.000000
Distance_of_BGLaunch=4000.000000
Sample_of_Boomer_maxisplash=Splash_B
Sample_of_Boomer_minisplash=Splash_M
Sample_of_Explo_underwater=Explo_underwater
Volume_of_Boomer_maxisplash=2000
Volume_of_Boomer_minisplash=0
Volume_of_Explo_underwater=2500
Priority_of_Boomer_minisplash=6
Priority_of_Boomer_maxisplash=6
Priority_of_Explo_underwater=6
Distance_of_Boomer_minisplash=4000.000000
Distance_of_Boomer_maxisplash=4000.000000
Distance_of_Explo_underwater=4000.000000
; Cooker gun
Sample_of_CGCold=w6_cold
Sample_of_CGIgnition=w6_ignit
Sample_of_CGThrow=w6_throw
Volume_of_CGCold=-500
Volume_of_CGIgnition=400
Volume_of_CGThrow=0
Priority_of_CGCold=15
Priority_of_CGIgnition=15
Priority_of_CGThrow=15
Distance_of_CGCold=4000.000000
Distance_of_CGIgnition=4000.000000
Distance_of_CGThrow=4000.000000
; Zorks weapons
Volume_of_Prim_weapon_dec=0
Sample_of_Prim_weapon_dec=Prim_weapon_dec
Priority_of_Prim_weapon_dec=6
Distance_of_Prim_weapon_dec=4000.000000
; Laser
Sample_of_ZW1Bul=ZW1_bul
Sample_of_ZW1Dec=ZW1_dec
Sample_of_ZW1Imp=zw1_imp
Sample_of_ZW1_imp=zw1_imp
Volume_of_ZW1Bul=-600
Volume_of_ZW1Dec=300
Volume_of_ZW1Imp=0
Volume_of_ZW1_imp=0
Priority_of_ZW1Bul=6
Priority_of_ZW1Dec=6
Priority_of_ZW1Imp=6
Priority_of_ZW1_imp=6
Distance_of_ZW1Bul=4000.000000
Distance_of_ZW1Dec=6000.000000
Distance_of_ZW1Imp=4000.000000
Distance_of_ZW1_imp=4000.000000
; Scythe
Sample_of_ZW2Bul=ZW2_bul
Sample_of_ZW2Dec=ZW2_dec
Sample_of_ZW2Imp=zw2_imp
Sample_of_ZW2_imp=zw2_imp
Volume_of_ZW2Bul=-700
Volume_of_ZW2Dec=300
Volume_of_ZW2Imp=0
Volume_of_ZW2_imp=0
Priority_of_ZW2Bul=6
Priority_of_ZW2Dec=6
Priority_of_ZW2Imp=6
Priority_of_ZW2_imp=6
Distance_of_ZW2Bul=4000.000000
Distance_of_ZW2Dec=6000.000000
Distance_of_ZW2Imp=4000.000000
Distance_of_ZW2_imp=4000.000000
; Claw
Volume_of_ZW3Bul=-700
Volume_of_ZW3Dec=300
Volume_of_ZW3Imp=0
Volume_of_ZW3_imp=0
Sample_of_ZW3Bul=ZW3_bul
Sample_of_ZW3Dec=ZW3_dec
Sample_of_ZW3Imp=zw3_imp
Sample_of_ZW3_imp=zw3_imp
Priority_of_ZW3Bul=6
Priority_of_ZW3Dec=6
Priority_of_ZW3Imp=6
Priority_of_ZW3_imp=6
Distance_of_ZW3Bul=4000.000000
Distance_of_ZW3Dec=6000.000000
Distance_of_ZW3Imp=4000.000000
Distance_of_ZW3_imp=4000.000000
; Grenade
Distance_of_ZW4Bul=4000.000000
Distance_of_ZW4Dec=6000.000000
Distance_of_ZW4Imp=4000.000000
Priority_of_ZW4Bul=6
Priority_of_ZW4Dec=6
Priority_of_ZW4Imp=6
Sample_of_ZW4Bul=ZW4_rbd
Sample_of_ZW4Dec=ZW4_dec
Sample_of_ZW4Imp=ZW3_imp
Volume_of_ZW4Bul=-600
Volume_of_ZW4Dec=300
Volume_of_ZW4Imp=1500
; Drill
Distance_of_ZW5Bul=4000.000000
Distance_of_ZW5Dec=6000.000000
Distance_of_ZW5Imp=4000.000000
Priority_of_ZW5Bul=6
Priority_of_ZW5Dec=6
Priority_of_ZW5Imp=6
Sample_of_ZW5Bul=ZW1_bul2
Sample_of_ZW5Dec=ZW5_dec
Sample_of_ZW5Imp=zw3_imp
Volume_of_ZW5Bul=200
Volume_of_ZW5Dec=300
Volume_of_ZW5Imp=500
; Seeker
Distance_of_ZW6Bul=4000.000000
Distance_of_ZW6Dec=6000.000000
Distance_of_ZW6Imp=4000.000000
Priority_of_ZW6Bul=6
Priority_of_ZW6Dec=6
Priority_of_ZW6Imp=6
Sample_of_ZW6Bul=ZW6_arc
Sample_of_ZW6Dec=ZW4_dec
Sample_of_ZW6Imp=zw3_imp
Volume_of_ZW6Bul=-600
Volume_of_ZW6Dec=300
Volume_of_ZW6Imp=0
; Horu gun
Volume_of_Horu_gun_dec=0
Sample_of_Horu_gun_dec=Horu_gun_dec
Priority_of_Horu_gun_dec=6
Distance_of_Horu_gun_dec=4000.000000
;;; Generic sounds ;;;
; Objects fall
Sample_of_OBJFall1=fall1
Sample_of_OBJFall2=fall2
Sample_of_OBJFall3=fall3
Sample_of_OBJFall4=fall4
Sample_of_OBJFall5=fall5
Sample_of_OBJFall6=fall6
Volume_of_OBJFall1=0
Volume_of_OBJFall2=0
Volume_of_OBJFall3=0
Volume_of_OBJFall4=0
Volume_of_OBJFall5=0
Volume_of_OBJFall6=0
Priority_of_OBJFall1=6
Priority_of_OBJFall2=6
Priority_of_OBJFall3=6
Priority_of_OBJFall4=6
Priority_of_OBJFall5=6
Priority_of_OBJFall6=6
Distance_of_OBJFall1=4000.000000
Distance_of_OBJFall2=4000.000000
Distance_of_OBJFall3=4000.000000
Distance_of_OBJFall4=4000.000000
Distance_of_OBJFall5=4000.000000
Distance_of_OBJFall6=4000.000000
; Impacts
Sample_of_BODYImpactb1=b_imp_b1
Sample_of_BODYImpactb2=b_imp_b2
Sample_of_BODYImpactb3=b_imp_b3
Sample_of_BODYImpactd1=b_imp_d1
Sample_of_BODYImpactd2=b_imp_d2
Sample_of_BODYImpacts1=b_imp_s1
Sample_of_BODYImpacts2=b_imp_s2
Sample_of_BODYImpacts3=b_imp_s3
Sample_of_Body_fall=Body_fall
Volume_of_BODYImpactb1=800
Volume_of_BODYImpactb2=800
Volume_of_BODYImpactb3=800
Volume_of_BODYImpactd1=800
Volume_of_BODYImpactd2=800
Volume_of_BODYImpacts1=800
Volume_of_BODYImpacts2=800
Volume_of_BODYImpacts3=800
Volume_of_Body_fall=0
Priority_of_BODYImpactb1=6
Priority_of_BODYImpactb2=6
Priority_of_BODYImpactb3=6
Priority_of_BODYImpactd1=6
Priority_of_BODYImpactd2=6
Priority_of_BODYImpacts1=6
Priority_of_BODYImpacts2=6
Priority_of_BODYImp