home *** CD-ROM | disk | FTP | other *** search
/ Classic Fond 58 / ClassicFond58.iso / games / outcast.rar / Audio.ini < prev    next >
INI File  |  1999-05-21  |  42KB  |  1,493 lines

  1. [Sound]
  2. ;;; Weapons ;;;
  3.  
  4. ; Reload
  5.  
  6. Sample_of_ReloadGun=w2_reload
  7. Volume_of_ReloadGun=-400
  8. Priority_of_ReloadGun=6
  9. Distance_of_ReloadGun=4000.000000
  10.  
  11. ; Simple gun
  12.  
  13. Sample_of_SGEmpty=w1_emp
  14. Sample_of_SGImpact=w1_imp
  15. Sample_of_SGLaunch=w1_dec2
  16. Volume_of_SGEmpty=0
  17. Volume_of_SGImpact=-600
  18. Volume_of_SGLaunch=1
  19. Priority_of_SGEmpty=6
  20. Priority_of_SGImpact=12
  21. Priority_of_SGLaunch=6
  22. Distance_of_SGEmpty=4000.000000
  23. Distance_of_SGImpact=6000.000000
  24. Distance_of_SGLaunch=4000.000000
  25.  
  26. ; Tracer gun
  27.  
  28. Sample_of_TGBullet=w2_bul
  29. Sample_of_TGEmpty=w2_emp
  30. Sample_of_TGImpact=w2_imp
  31. Sample_of_TGLaunch=w2_dec2
  32. Sample_of_TGReload=w2_reload
  33. Sample_of_TGRichochet1=w2_ric
  34. Sample_of_TGRichochet2=w2_ric2
  35. Sample_of_TGRichochet3=w2_ric3
  36. Sample_of_TGShell=w2_douilles
  37. Volume_of_TGBullet=-400
  38. Volume_of_TGEmpty=0
  39. Volume_of_TGImpact=-200
  40. Volume_of_TGLaunch=200
  41. Volume_of_TGReload=-400
  42. Volume_of_TGRichochet1=600
  43. Volume_of_TGRichochet2=600
  44. Volume_of_TGRichochet3=600
  45. Volume_of_TGShell=-1000
  46. Priority_of_TGBullet=4
  47. Priority_of_TGEmpty=6
  48. Priority_of_TGImpact=12
  49. Priority_of_TGLaunch=6
  50. Priority_of_TGReload=6
  51. Priority_of_TGRichochet1=12
  52. Priority_of_TGRichochet2=12
  53. Priority_of_TGRichochet3=12
  54. Priority_of_TGShell=4
  55. Distance_of_TGBullet=4000.000000
  56. Distance_of_TGEmpty=4000.000000
  57. Distance_of_TGImpact=6000.000000
  58. Distance_of_TGLaunch=4000.000000
  59. Distance_of_TGReload=4000.000000
  60. Distance_of_TGRichochet1=4000.000000
  61. Distance_of_TGRichochet2=4000.000000
  62. Distance_of_TGRichochet3=4000.000000
  63. Distance_of_TGShell=4000.000000
  64.  
  65. ; Dart gun
  66.  
  67. Sample_of_DGEmpty=w3_emp
  68. Sample_of_DGImpact=w3_imp
  69. Sample_of_DGLaunch=w3_dec
  70. Sample_of_DGLoad=w3_ful
  71. Volume_of_DGEmpty=0
  72. Volume_of_DGImpact=500
  73. Volume_of_DGLaunch=-400
  74. Volume_of_DGLoad=0
  75. Priority_of_DGEmpty=6
  76. Priority_of_DGImpact=12
  77. Priority_of_DGLaunch=6
  78. Priority_of_DGLoad=12
  79. Distance_of_DGEmpty=4000.000000
  80. Distance_of_DGImpact=4000.000000
  81. Distance_of_DGLaunch=4000.000000
  82. Distance_of_DGLoad=4000.000000
  83.  
  84. ; Perforator gun
  85.  
  86. Sample_of_PGBullet=w4_bul
  87. Sample_of_PGEmpty=w4_emp
  88. Sample_of_PGFull=w4_ful
  89. Sample_of_PGImpact=w4_imp
  90. Sample_of_PGLaunch=w4_dec2
  91. Sample_of_PGLoad=w4_ld
  92. Sample_of_PGShutdown=w4_shdwn
  93. Volume_of_PGBullet=0
  94. Volume_of_PGEmpty=0
  95. Volume_of_PGFull=0
  96. Volume_of_PGImpact=800
  97. Volume_of_PGLaunch=0
  98. Volume_of_PGLoad=0
  99. Volume_of_PGShutdown=-1200
  100. Priority_of_PGBullet=6
  101. Priority_of_PGEmpty=6
  102. Priority_of_PGFull=8
  103. Priority_of_PGImpact=12
  104. Priority_of_PGLaunch=6
  105. Priority_of_PGLoad=6
  106. Priority_of_PGShutdown=6
  107. Distance_of_PGShutdown=4000.000000
  108. Distance_of_PGBullet=4000.000000
  109. Distance_of_PGEmpty=4000.000000
  110. Distance_of_PGFull=4000.000000
  111. Distance_of_PGImpact=8000.000000
  112. Distance_of_PGLaunch=4000.000000
  113. Distance_of_PGLoad=4000.000000
  114.  
  115. ; Boomer gun
  116.  
  117. Sample_of_BGBullet=w5_bul
  118. Sample_of_BGEmpty=w5_emp
  119. Sample_of_BGFull=w5_ful
  120. Sample_of_BGImpact=w5_imp
  121. Sample_of_BGLaunch=w5_dec
  122. Sample_of_BGLoad=w5_ld
  123. Volume_of_BGBullet=0
  124. Volume_of_BGEmpty=0
  125. Volume_of_BGFull=0
  126. Volume_of_BGImpact=1600
  127. Volume_of_BGLaunch=0
  128. Volume_of_BGLoad=0
  129. Priority_of_BGBullet=6
  130. Priority_of_BGEmpty=6
  131. Priority_of_BGFull=8
  132. Priority_of_BGImpact=12
  133. Priority_of_BGLaunch=6
  134. Priority_of_BGLoad=6
  135. Distance_of_BGLoad=4000.000000
  136. Distance_of_BGBullet=4000.000000
  137. Distance_of_BGEmpty=4000.000000
  138. Distance_of_BGFull=4000.000000
  139. Distance_of_BGImpact=6000.000000
  140. Distance_of_BGLaunch=4000.000000
  141.  
  142. Sample_of_Boomer_maxisplash=Splash_B
  143. Sample_of_Boomer_minisplash=Splash_M
  144. Sample_of_Explo_underwater=Explo_underwater
  145. Volume_of_Boomer_maxisplash=2000
  146. Volume_of_Boomer_minisplash=0
  147. Volume_of_Explo_underwater=2500
  148. Priority_of_Boomer_minisplash=6
  149. Priority_of_Boomer_maxisplash=6
  150. Priority_of_Explo_underwater=6
  151. Distance_of_Boomer_minisplash=4000.000000
  152. Distance_of_Boomer_maxisplash=4000.000000
  153. Distance_of_Explo_underwater=4000.000000
  154.  
  155. ; Cooker gun
  156.  
  157. Sample_of_CGCold=w6_cold
  158. Sample_of_CGIgnition=w6_ignit
  159. Sample_of_CGThrow=w6_throw
  160. Volume_of_CGCold=-500
  161. Volume_of_CGIgnition=400
  162. Volume_of_CGThrow=0
  163. Priority_of_CGCold=15
  164. Priority_of_CGIgnition=15
  165. Priority_of_CGThrow=15
  166. Distance_of_CGCold=4000.000000
  167. Distance_of_CGIgnition=4000.000000
  168. Distance_of_CGThrow=4000.000000
  169.  
  170. ; Zorks weapons
  171.  
  172. Volume_of_Prim_weapon_dec=0
  173. Sample_of_Prim_weapon_dec=Prim_weapon_dec
  174. Priority_of_Prim_weapon_dec=6
  175. Distance_of_Prim_weapon_dec=4000.000000
  176.  
  177. ; Laser
  178.  
  179. Sample_of_ZW1Bul=ZW1_bul
  180. Sample_of_ZW1Dec=ZW1_dec
  181. Sample_of_ZW1Imp=zw1_imp
  182. Sample_of_ZW1_imp=zw1_imp
  183. Volume_of_ZW1Bul=-600
  184. Volume_of_ZW1Dec=300
  185. Volume_of_ZW1Imp=0
  186. Volume_of_ZW1_imp=0
  187. Priority_of_ZW1Bul=6
  188. Priority_of_ZW1Dec=6
  189. Priority_of_ZW1Imp=6
  190. Priority_of_ZW1_imp=6
  191. Distance_of_ZW1Bul=4000.000000
  192. Distance_of_ZW1Dec=6000.000000
  193. Distance_of_ZW1Imp=4000.000000
  194. Distance_of_ZW1_imp=4000.000000
  195.  
  196. ; Scythe
  197.  
  198. Sample_of_ZW2Bul=ZW2_bul
  199. Sample_of_ZW2Dec=ZW2_dec
  200. Sample_of_ZW2Imp=zw2_imp
  201. Sample_of_ZW2_imp=zw2_imp
  202. Volume_of_ZW2Bul=-700
  203. Volume_of_ZW2Dec=300
  204. Volume_of_ZW2Imp=0
  205. Volume_of_ZW2_imp=0
  206. Priority_of_ZW2Bul=6
  207. Priority_of_ZW2Dec=6
  208. Priority_of_ZW2Imp=6
  209. Priority_of_ZW2_imp=6
  210. Distance_of_ZW2Bul=4000.000000
  211. Distance_of_ZW2Dec=6000.000000
  212. Distance_of_ZW2Imp=4000.000000
  213. Distance_of_ZW2_imp=4000.000000
  214.  
  215. ; Claw
  216.  
  217. Volume_of_ZW3Bul=-700
  218. Volume_of_ZW3Dec=300
  219. Volume_of_ZW3Imp=0
  220. Volume_of_ZW3_imp=0
  221. Sample_of_ZW3Bul=ZW3_bul
  222. Sample_of_ZW3Dec=ZW3_dec
  223. Sample_of_ZW3Imp=zw3_imp
  224. Sample_of_ZW3_imp=zw3_imp
  225. Priority_of_ZW3Bul=6
  226. Priority_of_ZW3Dec=6
  227. Priority_of_ZW3Imp=6
  228. Priority_of_ZW3_imp=6
  229. Distance_of_ZW3Bul=4000.000000
  230. Distance_of_ZW3Dec=6000.000000
  231. Distance_of_ZW3Imp=4000.000000
  232. Distance_of_ZW3_imp=4000.000000
  233.  
  234. ; Grenade
  235.  
  236. Distance_of_ZW4Bul=4000.000000
  237. Distance_of_ZW4Dec=6000.000000
  238. Distance_of_ZW4Imp=4000.000000
  239. Priority_of_ZW4Bul=6
  240. Priority_of_ZW4Dec=6
  241. Priority_of_ZW4Imp=6
  242. Sample_of_ZW4Bul=ZW4_rbd
  243. Sample_of_ZW4Dec=ZW4_dec
  244. Sample_of_ZW4Imp=ZW3_imp
  245. Volume_of_ZW4Bul=-600
  246. Volume_of_ZW4Dec=300
  247. Volume_of_ZW4Imp=1500
  248.  
  249. ; Drill
  250.  
  251. Distance_of_ZW5Bul=4000.000000
  252. Distance_of_ZW5Dec=6000.000000
  253. Distance_of_ZW5Imp=4000.000000
  254. Priority_of_ZW5Bul=6
  255. Priority_of_ZW5Dec=6
  256. Priority_of_ZW5Imp=6
  257. Sample_of_ZW5Bul=ZW1_bul2
  258. Sample_of_ZW5Dec=ZW5_dec
  259. Sample_of_ZW5Imp=zw3_imp
  260. Volume_of_ZW5Bul=200
  261. Volume_of_ZW5Dec=300
  262. Volume_of_ZW5Imp=500
  263.  
  264. ; Seeker
  265.  
  266. Distance_of_ZW6Bul=4000.000000
  267. Distance_of_ZW6Dec=6000.000000
  268. Distance_of_ZW6Imp=4000.000000
  269. Priority_of_ZW6Bul=6
  270. Priority_of_ZW6Dec=6
  271. Priority_of_ZW6Imp=6
  272. Sample_of_ZW6Bul=ZW6_arc
  273. Sample_of_ZW6Dec=ZW4_dec
  274. Sample_of_ZW6Imp=zw3_imp
  275. Volume_of_ZW6Bul=-600
  276. Volume_of_ZW6Dec=300
  277. Volume_of_ZW6Imp=0
  278.  
  279. ; Horu gun
  280.  
  281. Volume_of_Horu_gun_dec=0
  282. Sample_of_Horu_gun_dec=Horu_gun_dec
  283. Priority_of_Horu_gun_dec=6
  284. Distance_of_Horu_gun_dec=4000.000000
  285.  
  286. ;;; Generic sounds ;;;
  287.  
  288. ; Objects fall
  289.  
  290. Sample_of_OBJFall1=fall1
  291. Sample_of_OBJFall2=fall2
  292. Sample_of_OBJFall3=fall3
  293. Sample_of_OBJFall4=fall4
  294. Sample_of_OBJFall5=fall5
  295. Sample_of_OBJFall6=fall6
  296. Volume_of_OBJFall1=0
  297. Volume_of_OBJFall2=0
  298. Volume_of_OBJFall3=0
  299. Volume_of_OBJFall4=0
  300. Volume_of_OBJFall5=0
  301. Volume_of_OBJFall6=0
  302. Priority_of_OBJFall1=6
  303. Priority_of_OBJFall2=6
  304. Priority_of_OBJFall3=6
  305. Priority_of_OBJFall4=6
  306. Priority_of_OBJFall5=6
  307. Priority_of_OBJFall6=6
  308. Distance_of_OBJFall1=4000.000000
  309. Distance_of_OBJFall2=4000.000000
  310. Distance_of_OBJFall3=4000.000000
  311. Distance_of_OBJFall4=4000.000000
  312. Distance_of_OBJFall5=4000.000000
  313. Distance_of_OBJFall6=4000.000000
  314.  
  315. ; Impacts 
  316.  
  317. Sample_of_BODYImpactb1=b_imp_b1
  318. Sample_of_BODYImpactb2=b_imp_b2
  319. Sample_of_BODYImpactb3=b_imp_b3
  320. Sample_of_BODYImpactd1=b_imp_d1
  321. Sample_of_BODYImpactd2=b_imp_d2
  322. Sample_of_BODYImpacts1=b_imp_s1
  323. Sample_of_BODYImpacts2=b_imp_s2
  324. Sample_of_BODYImpacts3=b_imp_s3
  325. Sample_of_Body_fall=Body_fall
  326. Volume_of_BODYImpactb1=800
  327. Volume_of_BODYImpactb2=800
  328. Volume_of_BODYImpactb3=800
  329. Volume_of_BODYImpactd1=800
  330. Volume_of_BODYImpactd2=800
  331. Volume_of_BODYImpacts1=800
  332. Volume_of_BODYImpacts2=800
  333. Volume_of_BODYImpacts3=800
  334. Volume_of_Body_fall=0
  335. Priority_of_BODYImpactb1=6
  336. Priority_of_BODYImpactb2=6
  337. Priority_of_BODYImpactb3=6
  338. Priority_of_BODYImpactd1=6
  339. Priority_of_BODYImpactd2=6
  340. Priority_of_BODYImpacts1=6
  341. Priority_of_BODYImpacts2=6
  342. Priority_of_BODYImp