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WINDMILL.X
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Text File
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1998-02-04
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15KB
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564 lines
xof 0302txt 0032
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-dummyRoot {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Frame frm-cube1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh cube1 {
35;
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-2.510340;3.000000;2.510340;,
-2.510340;3.000000;2.510340;,
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-2.510340;3.000000;-2.510340;,
-2.510340;3.000000;-2.510340;,
-1.807445;10.000000;1.807445;,
-1.807445;10.000000;1.807445;,
-1.807445;10.000000;-1.807445;,
-1.807445;10.000000;-1.807445;,
2.510340;3.000000;2.510340;,
2.510340;3.000000;2.510340;,
2.510340;3.000000;2.510340;,
2.510340;3.000000;-2.510340;,
2.510340;3.000000;-2.510340;,
2.510340;3.000000;-2.510340;,
1.807445;10.000000;1.807445;,
1.807445;10.000000;1.807445;,
1.807445;10.000000;-1.807445;,
2.510340;0.000000;2.510340;,
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2.510340;0.000000;-2.510340;,
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2.510340;0.000000;-2.510340;,
-2.510340;0.000000;2.510340;,
2.510340;0.000000;2.510340;,
1.807445;10.000000;-1.807445;,
1.807445;10.000000;1.807445;,
2.510340;3.000000;-2.510340;,
2.510340;3.000000;2.510340;,
-1.807445;10.000000;-1.807445;,
-1.807445;10.000000;1.807445;,
-2.510340;3.000000;-2.510340;,
-2.510340;3.000000;2.510340;;
9;
4;7,9,5,2;,
4;8,18,15,4;,
4;27,17,12,14;,
4;16,6,1,11;,
4;22,20,0,3;,
4;28,27,31,32;,
4;25,19,10,34;,
4;26,21,13,30;,
4;24,23,33,29;;
MeshMaterialList {
1;
9;
0,
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Material {
0.371813;0.249770;0.096273;1.000000;;
50.000000;
0.000000;0.000000;0.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"wndmill1_256.ppm";
}
}
}
MeshNormals {
35;
-0.705340;0.070648;0.705340;,
-0.705340;0.070648;0.705340;,
-0.705340;0.070648;0.705340;,
-0.705340;0.070648;-0.705340;,
-0.705340;0.070648;-0.705340;,
-0.705340;0.070648;-0.705340;,
-0.538063;0.648827;0.538063;,
-0.538063;0.648827;0.538063;,
-0.538063;0.648827;-0.538063;,
-0.538063;0.648827;-0.538063;,
0.705340;0.070648;0.705340;,
0.705340;0.070648;0.705340;,
0.705340;0.070648;0.705340;,
0.705340;0.070648;-0.705340;,
0.705340;0.070648;-0.705340;,
0.705340;0.070648;-0.705340;,
0.538063;0.648827;0.538063;,
0.538063;0.648827;0.538063;,
0.538063;0.648827;-0.538063;,
0.707107;0.000000;0.707107;,
-0.707107;0.000000;0.707107;,
0.707107;0.000000;-0.707107;,
-0.707107;0.000000;-0.707107;,
-0.707107;0.000000;-0.707107;,
0.707107;0.000000;-0.707107;,
-0.707107;0.000000;0.707107;,
0.707107;0.000000;0.707107;,
0.538063;0.648827;-0.538063;,
0.538063;0.648827;0.538063;,
0.705340;0.070648;-0.705340;,
0.705340;0.070648;0.705340;,
-0.538063;0.648827;-0.538063;,
-0.538063;0.648827;0.538063;,
-0.705340;0.070648;-0.705340;,
-0.705340;0.070648;0.705340;;
9;
4;7,9,5,2;,
4;8,18,15,4;,
4;27,17,12,14;,
4;16,6,1,11;,
4;22,20,0,3;,
4;28,27,31,32;,
4;25,19,10,34;,
4;26,21,13,30;,
4;24,23,33,29;;
}
MeshTextureCoords {
35;
1.000000;0.700000;,
1.000000;0.700000;,
0.000000;0.700000;,
0.000000;0.700000;,
0.000000;0.700000;,
1.000000;0.700000;,
0.860000;0.000000;,
0.140000;0.000000;,
0.140000;0.000000;,
0.860000;0.000000;,
1.000000;0.700000;,
0.000000;0.700000;,
1.000000;0.700000;,
1.000000;0.700000;,
0.000000;0.700000;,
1.000000;0.700000;,
0.140000;0.000000;,
0.860000;0.000000;,
0.860000;0.000000;,
1.000000;1.000000;,
1.000000;1.000000;,
1.000000;1.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;1.000000;,
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0.000000;0.700000;,
0.860000;0.000000;,
1.000000;0.700000;,
1.000000;0.700000;,
0.000000;0.700000;;
}
}
}
Frame frm-face2 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,0.996191,-0.087200,0.000000,
0.000000,0.087200,0.996191,0.000000,
0.000000,8.500000,-2.000000,1.000000;;
}
Mesh face2 {
20;
-2.007943;-6.476897;-0.290248;,
1.992057;6.523102;-0.290248;,
-6.507942;2.023101;-0.290248;,
6.492058;-1.976898;-0.290248;,
6.492058;1.023102;-0.290248;,
6.492058;-0.976898;-0.290248;,
-6.507942;-0.976898;-0.290248;,
-6.507942;1.023102;-0.290248;,
-1.007943;6.523102;-0.290248;,
0.992057;6.523102;-0.290248;,
0.992057;-6.476897;-0.290248;,
-1.007943;-6.476897;-0.290248;,
0.915937;-0.359581;-0.290248;,
0.374741;-0.900778;-0.290248;,
-0.390626;-0.900778;-0.290248;,
-0.931822;-0.359582;-0.290248;,
-0.931822;0.405785;-0.290248;,
-0.390626;0.946981;-0.290248;,
0.374741;0.946981;-0.290248;,
0.915937;0.405785;-0.290248;;
11;
4;14,15,16,17;,
4;18,19,12,13;,
4;17,18,13,14;,
4;10,11,14,13;,
4;8,9,18,17;,
4;6,7,16,15;,
4;4,5,12,19;,
3;3,12,5;,
3;2,16,7;,
3;1,18,9;,
3;0,14,11;;
MeshMaterialList {
2;
11;
0,
0,
0,
1,
1,
1,
1,
1,
1,
1,
1;
Material {
0.769026;0.621808;0.436648;1.000000;;
50.000000;
0.000000;0.000000;0.000000;;
0.0; 0.0; 0.0;;
}
Material {
0.746039;0.641347;0.530557;1.000000;;
50.000000;
0.014184;0.000000;0.000000;;
0.0; 0.0; 0.0;;
}
}
MeshNormals {
20;
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
-0.000000;-0.000000;-1.000000;,
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0.000000;0.00000