home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Classic Fond 58
/
ClassicFond58.iso
/
games
/
or.rar
/
ART
/
PEDESTAL.X
< prev
next >
Wrap
Text File
|
1997-10-16
|
5KB
|
262 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-pedestal {
FrameTransformMatrix {
-0.669180,0.000000,-0.743100,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.743100,0.000000,-0.669180,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh pedestal {
16;
-0.149011;0.000003;-0.149011;,
-0.149011;0.000003;0.149011;,
-0.149011;2.987512;0.149011;,
-0.149011;2.987512;-0.149011;,
0.149011;0.000003;0.149011;,
0.149011;0.000003;-0.149011;,
0.149011;2.987512;-0.149011;,
0.149011;2.987512;0.149011;,
1.000000;3.431106;-1.000000;,
-1.000000;3.431106;-1.000000;,
-1.000000;3.431106;1.000000;,
1.000000;3.431106;1.000000;,
0.952000;3.512079;0.952000;,
0.952000;3.512079;-0.952000;,
-0.952000;3.512079;-0.952000;,
-0.952000;3.512079;0.952000;;
13;
4;12,13,14,15;,
4;12,15,10,11;,
4;15,14,9,10;,
4;13,12,11,8;,
4;14,13,8,9;,
4;4,5,6,7;,
4;6,3,9,8;,
4;7,6,8,11;,
4;3,2,10,9;,
4;2,7,11,10;,
4;1,4,7,2;,
4;0,1,2,3;,
4;5,0,3,6;;
MeshMaterialList {
1;
13;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material {
0.347000;0.372000;0.367000;1.000000;;
26.011999;
0.347000;0.372000;0.474490;;
0.0; 0.0; 0.0;;
}
}
MeshNormals {
16;
-0.707107;0.000000;-0.707107;,
-0.707107;0.000000;0.707107;,
-0.527917;-0.665287;0.527917;,
-0.527917;-0.665287;-0.527917;,
0.707107;0.000000;0.707107;,
0.707107;0.000000;-0.707107;,
0.527917;-0.665287;-0.527917;,
0.527917;-0.665287;0.527917;,
0.645076;-0.409578;-0.645076;,
-0.645076;-0.409578;-0.645076;,
-0.645076;-0.409578;0.645076;,
0.645076;-0.409578;0.645076;,
0.364821;0.856628;0.364821;,
0.364821;0.856628;-0.364821;,
-0.364821;0.856628;-0.364821;,
-0.364821;0.856628;0.364821;;
13;
4;12,13,14,15;,
4;12,15,10,11;,
4;15,14,9,10;,
4;13,12,11,8;,
4;14,13,8,9;,
4;4,5,6,7;,
4;6,3,9,8;,
4;7,6,8,11;,
4;3,2,10,9;,
4;2,7,11,10;,
4;1,4,7,2;,
4;0,1,2,3;,
4;5,0,3,6;;
}
MeshTextureCoords {
16;
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
}
}