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BLDG7.X
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1997-05-29
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5KB
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259 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-bldg7 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,5.000000,-5.000000,1.000000;;
}
Mesh bldg7 {
20;
-5.000000;-5.000000;5.000000;,
-5.000000;-5.000000;-5.000000;,
-5.000000;5.000000;-5.000000;,
-5.000000;5.000000;-5.000000;,
-5.000000;5.000000;5.000000;,
-5.000000;5.000000;5.000000;,
5.000000;-5.000000;-5.000000;,
5.000000;5.000000;-5.000000;,
5.000000;5.000000;-5.000000;,
5.000000;-5.000000;5.000000;,
5.000000;5.000000;5.000000;,
5.000000;5.000000;5.000000;,
5.000000;5.000000;5.000000;,
5.000000;-5.000000;5.000000;,
5.000000;5.000000;-5.000000;,
5.000000;-5.000000;-5.000000;,
-5.000000;5.000000;5.000000;,
-5.000000;5.000000;-5.000000;,
-5.000000;-5.000000;-5.000000;,
-5.000000;-5.000000;5.000000;;
5;
4;5,3,1,0;,
4;2,8,6,18;,
4;7,11,9,15;,
4;10,4,19,13;,
4;12,14,17,16;;
MeshMaterialList {
2;
5;
0,
0,
0,
0,
1;
Material {
0.000000;0.000000;1.000000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"window1.ppm";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
20;
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
5;
4;5,3,1,0;,
4;2,8,6,18;,
4;7,11,9,15;,
4;10,4,19,13;,
4;12,14,17,16;;
}
MeshTextureCoords {
20;
3.000000;0.000000;,
0.000000;0.000000;,
3.000000;2.000000;,
0.000000;2.000000;,
0.000000;2.000000;,
3.000000;2.000000;,
0.000000;0.000000;,
3.000000;2.000000;,
0.000000;2.000000;,
0.000000;0.000000;,
3.000000;2.000000;,
0.000000;2.000000;,
0.000000;0.000000;,
3.000000;0.000000;,
0.000000;0.000000;,
3.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
3.000000;0.000000;,
0.000000;0.000000;;
}
}
}