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MechWarrior 3
Version 1.00 (U.S.)
ReadMe File
11 May 1999
Please read this ReadMe file for the latest, most up-to-date information about MechWarrior 3.
Installation Note
If you are installing MechWarrior 3 on a computer system that does not have DirectX installed, or has an
older version of DirectX, you must press the Reinstall button in the DirectX install dialog box.
Table of Contents
1) Game Commands
2) Game Controls
3) Training Missions
4) Cockpit
5) Lancemate Command Screen (F11)
6) Multiplayer
7) Gameplay
8) Controls Screen
9) Graphics
10) Video Card Drivers
12) System Information Utility
13) Customer Support
14) License Agreement
Game Commands
The following key commands have been added to the game:
Select Previous Weapon in a Group Ctrl-]
Select Next Weapon in a Group Ctrl-[
Previous Op Point Shift-N
Nearest Op Point Ctrl-N
The Take Screen Shot command (Ctrl-P) has been removed from the game.
The MechWarrior 3 Quick Reference Card is missing the Zoom Reticle Window command, which should
be numeric keypad 0 (zero).
Note: When you Alt-Tab from the game to get to the desktop the music will still play.
Game Controls
When you first start MechWarrior 3, the game will detect whether you have a joystick installed on your
computer. If you do, the game will use the default joystick controls. If not, MechWarrior 3 will use the
default mouse controls.
If you have a joystick but want to use the mouse, click on the Options button at the Main Menu or from the
Pause menu in the simulation. Then click the Controls button and click the Mouse/Keybd Default button.
MechWarrior 3 supports the use of both the mouse and joystick at the same time. To do this, set up the
mouse and joystick the way you want them at the Controls screen. Then save your new configuration by
clicking the Save button.
MechWarrior 3 always loads the latest configuration that you used or the default if no configuration file has
been created.
MechWarrior 3 supports force feedback joysticks, such as the Microsoft SideWinder Force Feedback Pro.
Make sure you calibrate your joystick in Windows through the Game Controllers control panel before
starting the game.
Training Missions
The game has changed since the voice-over dialogue for the Training missions was recorded.
* Advanced Combat training mission (#3): Your instructor states that a targeting computer allows the
player to target a particular body part and that your shots will hit the intended body part while firing
away from that targeted area. This information is incorrect. The targeting computer only gives you a
green circle to indicate where to shoot at in order to hit the selected body part. The targeting computer
calculates where to aim your weapon to hit the selected body part relevant to its velocity and your
velocity.
* Advanced Combat training mission (#3): Your instructor states that the jump jets only allow your
'Mech to jump forward. This information is incorrect. If you did not select "Relaxed Jump Jets" at the
Options menu, you can still jump forward, backward and straight up. If you did select "Relaxed Jump
Jets," you can also rotate and move your 'Mech laterally using the jump jets.
Cockpit
If your HUD display is in Map mode (Shift-R), the circle represents the range of your radar, the two yellow
lines your current field of view, and the red line your current direction of travel. Normally, the red line is in
the middle of the two yellow lines. If your BattleMech's torso is twisted, the yellow lines indicate which
way your 'Mech is looking while the red line shows which way your 'Mech is moving.
The BattleMech diagram in the 2-D and HTAL damage displays in the lower left-hand corner faces the
same way you are facing. The 3-D damage display, however, faces in whatever direction is shown. This
means that if you damage the left leg of an enemy 'Mech, it will be shown on the left leg of the 2-D damage
display. In the 3-D damage display, however, if the enemy 'Mech is facing you, the damage is shown on the
right-hand side of the 'Mech diagram.
Lancemate Command Screen (F11)
You can send lancemates to any area on the map via the Lancemate Command screen (F11).
To send your lancemates to an area that is within your field of view:
1. Use the mouse to click on the terrain anywhere that you can see from the Lancemate Command screen.
2. Select the lancemates that you want to send.
3. Select either Attack My Target (F6) or Defend My Target (F7).
4. The selected lancemates will move to the designated position. If you chose Attack My Target, the
lancemate will attack the nearest enemy unit once the position is reached and continue to attack. If you
chose Defend My Target, the lancemate will stay in the area, attacking enemy units that come within
weapon proximity.
You can also send lancemates anywhere within the mission area. The procedure is similar to the steps
above, except that you can click on the map display instead of within the viewable terrain.
Note that only one order is active at any one time. You cannot split Attack My Target and Defend My
Target commands between two or more different lancemates within the Lancemate Command screen.
Multiplayer
In order to play a multiplayer MechWarrior 3 game, you must have Winsock 2 installed first. You can get
Winsock 2 for Windows 95 by downloading the W95WS2SETUP.EXE file from:
http://www.microsoft.com/windows95/downloads/contents/wuadmintools/s_wunetworkingtools/
If you are playing a multiplayer MechWarrior 3 game over the Internet or MSN Gaming Zone, we
recommend the following:
28.8 kps modems 2 to 4 players
33.6 kps modems 2 to 6 players
56 kps modems 2 to 8 players
If you are playing over TCP/IP we recommend that you keep your session to 6 players or less.
If you are hosting a multiplayer MechWarrior 3 game over the MSN Gaming Zone, you cannot choose a
Team Play game since you bypass the Multiplayer Access screen.
If you cannot access the 'Mech Lab or click the I Am Ready button in a multiplayer game, this probably
means that the host of your multiplayer game selected "Team Play" at the Multiplayer Access screen. You
must first join a team before you can access the 'Mech Lab or click the I Am Ready button.
If you cannot customize your BattleMech in the 'Mech Lab for a multiplayer game, this probably means
that the host of your multiplayer game selected "Use Stock 'Mechs" at the Multiplayer Game Setup screen.
Therefore no 'Mech Lab modifications are allowed.
According to page 59 of the manual, anyone can set up teams in a Team Play game. This is incorrect. Only
the host of the multiplayer game can create teams.
You cannot access the Options screens during a multiplayer game. This means that you cannot access
options for gameplay, graphics, audio or game controls.
If you go outside the mission boundaries in a multiplayer game, your 'Mech will blow up. The yellow line
on your radar indicates when you are close to leaving the mission area. You will also hear a warning
message of "Leaving mission area." If you cross the mission boundary (the red line on the radar), you will
hear "Mission failed" and your 'Mech will blow up.
The scores in a multiplayer game read "Kills/Deaths" where Kills is the number of times you destroy
another 'Mech and Deaths is the number of times you destroy your own 'Mech (not the number of times
someone else kills you). You can destroy your own 'Mech by overheating it, colliding with another object,
etc.
If you want to play a multiplayer game over the MSN Gaming Zone, click the Start button on your
Windows taskbar and select Programs > MicroProse > MechWarrior 3 > MechWarrior 3 on MSN Gaming
Zone. This will launch your Web browser and take you to the MSN Gaming Zone.
Gameplay
If you are controlling your 'Mech with a mouse, we recommend that Torso Auto Return be turned Off in the
Gameplay options screen. Otherwise, your BattleMech's torso will return to center whenever you try to turn
it.
If you click the Exit b