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Classic Fond 1
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1993-03-29
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Lemmings II 100% Crack and Trainer
by Network
Da Story :
This will mark the end of Freelance cracking for me.I will crack for my own
enjoyment and by MY OWN RULES.I am mostly to blame for the prior fuck up
because I decided to listen to what I was asked to do instead of doing what
doing what I KNEW was right.That won't be happening again.
I could go into details but that would just be more political BS and I've
had it with all the trash and the whole pointless rush to get shit out before
it's properly tested.I'M the ONE who decided to play THAT game at the time and
paid for it by fucking up (gee...not just once but twice..).So there's no point
explainging the factors involved.Hex the crack and you'll see I wasn't thrilled
at the time.
Anyway this is a quick little Trainer for Lemmings with a built in crack.It
will work on any release of the game.You'll be able to advance levels,Load and
Save the game properly and select the Intro and Practice functions.
Da Crack :
Well what can I say.You rush you lose.(unless it's an E rush.In that case you
are styling).I started looking in the right place at first but then switched
over to a less reliable spot to check and the results show it.I won't go into
what the install does other than if the Key Disk is present 2 values are set.
When the game loads and JUST before the L2.INI file is loaded up it does a
check to see if the Key Disk was present in the install.It looks like this:
CS:0052 MOV AX,[A017] ;Get first Key Disk check result
0055 CMP AX,[D0CB] ;Compare to the Checksum
0059 JZ 0069 ;If they match go to next check
005B MOV WORD PTR [A01B],00FF ;Set first BAd Check Flag
0061 MOV WORD PTR [D0BF],00FF ;Set second Bad Check Flag
0067 JMP 007E ;Goto more Game Load
0069 MOV AX,[A019] ;Get second Key Disk CHecksum
006C CMP AX,[D0CD] ;Compare to second Checksum
0070 JZ 007E ;If they match set NO flags and Load
0072 MOV WORD PTR [A01B],00FF ;Set First Bad Check Flag
0078 MOV WORD PTR [D0BF],00FF ;Set Second Bad Check Flag
007E CALL 433A ;Call Game Load
If the Key Disk checksum's don't match the values in DS:[A01B] and DS:[D0BF]
get a flag set in them.During the game whenever you select a function like
Save,Load,Intro etc. and also after each level is completed these values are
checked.If they have the Flag values youget dumped back to the main menu.
My first crack I just went to the end of the first level and tried to see what
happened.I saw the check and forced it.I never bothered to see WHERE that flag
value came from.I also NEVER attempted to select SAVE,LOAD,PRACTICE or INTRO
because I was rushing (too bad it wasn't an E).
Well a little later of course I broke away from playing the levels to see what
the PRACTICE and INTRO looked like.Bam!I then just looked for all the checks
which is a BAD idea but I compounded my first hurried crack by again rushing
through to get a fix out.Everything SEEMED to work but in this situation of
just looking for the checks I was asking for trouble rather than searching
out HOW these flags were set.
Well I headed off to work on an event this all weekend and got back to people
saying the Save and Load functions wouldn't work right.
This is an effort to fix all my mistakes.I make I mistake.I admit it and try
to fix it.Never should have happened and probably won't again.I'll crack things
on my own now for myself and the users.Not for glory of someone else.
Da Trainer :
Well,just a few little diddies to play with.You can Freeze your Time ON/OFF,
Give yourself Unlimited Lemming Skills on a given level,and Instantly complete
a level successfully.I'm sure by now there are a few dozen of these trainers
out there so this will see limited distribution through The Pits,Elusive Dreams
,SpamLand,The Bog and The Oasis (of course).
PRESS GREY * - Press this and your Time will FREEZE.Press it again and it will
resume where it left off.
PRESS GREY - - Press this and the number of each Lemming Skill available to you
during the level will be infinite.Press it again and they will
be used up normally as you select them.
PRESS GREY + - Slap this and the level will END as if you SAVED ALL the your
Lemmings.
Notes :
Use the Trainer functions during the game itself.Also when you activate an
ON/OFF Trainer function (all cept Level Success) it's effects remain ON
from level to level until you turn it OFF.
Also with the Unlimited Lemming Sills Trainer you MUST have at least ONE
left of a particular Lemming Skill for it to work.When you run out you run
out.
That's it.See ya in the next Trainer!Enjoy......
NW
03/28/93