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WARBOT.DOC
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1994-05-04
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49 lines
WARBOT RULES
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ROLLOVER LANES - The top five lanes that spell the work ROBOT.
Getting the ball into any of these lanes will change the color of the
lite from blue to purple and gives 500 points. Spelling the entire
word ROBOT, increases the End Of Ball Bonus multiplier and awards the
player 5000 points.
LEFT/RIGHT LANES - The two lanes on either side of the playfield with the
star shaped rollover targets.
Shooting the ball into either these lanes will lite the star
target for a very brief period. If both are lit at the same time, by
getting a clean shot up one lane into the other lane, the player
increases the DROP HOLE award by 1000 POINTS.
DROP HOLE - Located to the right of the pop bumpers.
Shooting this hole awards the lit value (increased by lane shots) as
well as increasing the End of Ball Bonus.
POP BUMPERS - Award the player 1000 points.
KICKBACKS - Located in the flipper outside lanes.
Kickbacks are turned on by shooting either the left or right flipper inlanes.
LEFT BULLSEYE - Blue bullseye target is located below the left pop bumper.
Normally worth 1000 points, it can be increased to 5000 by shooting
all bullseyes and the drop hole. The bullseye can be increased to
10,000. The player must discover how to do this.
RIGHT BULLSEYE - Small red bullseye target located on the right side
of the playfield.
Normally worth 1000 points, it can be increased to 20,000 for a short
period of time by getting the messenger ball to hit its own bullseye target.
The bullseye EXTRABALL will lite if the player increases the left
bullseye target to 10,000 and increases the drop hole award to 4000.
MESSENGER BALL - The messenger ball is the ball trapped in its own
lane at the upper right of the playfield.
Hitting the messengerball will send it up its lane. It will score
1000 points if it hits the 1K line, 5000 points if it hits the 5K
line and if the small red bullseye target is hit, the 20K lite on the
BLUE bullseye target will lite for a short period of time.
SPINNER - Located in the left lane
Shooting the ball up this lane will rotate the spinner. The
faster the ball is moving, the faster and longer the spinner will
spin. Each rotation of the spinner is worth 500 points.