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HELP.CDM
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1992-06-08
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CD-MAN VERSION 2.0 Playing the Game
────────────────────────────────────────────────────────────────────────────────
To play the game:
You are to gobble all the dots while avoiding attack from the baddies.
Snuffing the energy-chargers reverses the roles and gives you a chance to take
revenge on the baddies (not bad for your score either!).
Grab the goodies that magically appear to gain even more points.
Clear the screen of all dots and you proceed to the next level.
And if you should get far, a note of warning - them baddies stop playing
around and start getting mean!
CD-MAN VERSION 2.0 Game Control
────────────────────────────────────────────────────────────────────────────────
The One and Two player games, where only one player is active at any time,
can be controlled by either the cursor keys or a joystick.
In the Double mode one of the players can use the joystick or both players
the keyboard as follows:
PLAYER 1 PLAYER 2
W │
A ─┼─ D <- ─┼─ ->
Z X │
CD-MAN VERSION 2.0 Control Keys
────────────────────────────────────────────────────────────────────────────────
Move around the Menu with the cursor keys, choose items by highlighting
them with either the up and down keys or the first letter of your choice.
ESC at any point, any time, anywhere you can always return to the Menu by
pressing ESC
CTRL-Q will always exit the game to DOS instantly (without stopping to save
the latest changes to the Top-Ten table even)
If you exit from gameplay with ESC you can continue your game by
choosing CONTINUE.
CD-MAN VERSION 2.0 The Highscore Table
────────────────────────────────────────────────────────────────────────────────
The highscore table shows the ten best scores, the players names and the time
and date the game was played.
It also holds the entry of the last player (or players if the last game
was a two-player or double game).
The highscore table is contained in the file HIGHSC.CDM
If you want to start over with an empty highscore table you can simply
delete the file and CD-MAN will create a fresh one.
NOTE! New entries in the highscore table will only be saved if you exit the
game with the QUIT option in the menu!
CD-MAN VERSION 2.0 The Statistics Table
────────────────────────────────────────────────────────────────────────────────
Pressing the spacebar at the highscore table will get you the
statistics table.
The columns are:
Active game time - The time the game was actually played - that is, the time
spent in the menu, help screens and so on is not included.
Screen / Level - The number of screens reached and the level on the
last screen.
Average speed - A measure of the average speed relative to the other
players.
Moves made - Total number of moves made, one move being the distance
between two dots.
Monsters / Bonus - Total number of monsters and bonuses taken.
CD-MAN VERSION 2.0 Copyright Creative Dimensions 1992
────────────────────────────────────────────────────────────────────────────────
This game was designed and The authors can be reached at:
produced by
CREATIVE DIMENSIONS Attila Biro
Anders Moree and Attila Biro Ladersattrav 93 7tr
175 70 Jarfalla
SWEDEN
All rights reserved
This is a commercial product and only distributed as such.
This is NOT shareware NOR freeware.
Please send your purchase orders to the adress below, or call us.
Any questions or comments are welcome.
CREATIVE DIMENSIONS Tel: (510) 484-5918
818 Main St. Suite F
Pleasanton, CA.
94566 U.S.A.