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- on mouseDown
- global gPageNumber, gPage, gLocalPage
- puppetSprite(43, 1)
- puppetSprite(46, 1)
- puppetSprite(47, 1)
- repeat while the mouseDown
- set the castNum of sprite 43 to the number of cast "rarrow02.bmp"
- updateStage()
- end repeat
- if gPageNumber < 20 then
- set gPageNumber to gPageNumber + 1
- if gLocalPage <> (gPageNumber + 1) then
- set gPage to gPage + 1
- end if
- end if
- set the castNum of sprite 43 to the number of cast "rarrow01.bmp"
- set the castNum of sprite 46 to gPageNumber + 468
- set the castNum of sprite 47 to gPageNumber + 496
- updateStage()
- end
-