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- on mouseDown
- global gPageNumber, gPage, gLocalPage, gStartPage
- puppetSprite(42, 1)
- puppetSprite(46, 1)
- puppetSprite(47, 1)
- repeat while the mouseDown
- set the castNum of sprite 42 to the number of cast "larrow02.bmp"
- updateStage()
- end repeat
- if gPageNumber <> 1 then
- set gPageNumber to gPageNumber - 1
- if gLocalPage <> (gPageNumber - 1) then
- set gPage to gPage - 1
- end if
- end if
- set the castNum of sprite 42 to the number of cast "larrow01.bmp"
- set the castNum of sprite 46 to gPageNumber + 468
- set the castNum of sprite 47 to gPageNumber + 496
- updateStage()
- puppetSprite(42, 0)
- end
-