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- on mouseUp
- global gReadVoice1, gReadVoice2, gReadVoice3, gReadVoice4, gIvtv1, gIvtv2, gIvtv3, gPerspective
- set gReadVoice1 to 1
- set gReadVoice2 to 1
- set gReadVoice3 to 1
- set gReadVoice4 to 1
- set gIvtv1 to 1
- set gIvtv2 to 1
- set gIvtv3 to 1
- puppetSound("bigdr2.wav")
- puppetSprite(2, 1)
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- puppetSprite(5, 1)
- puppetSprite(6, 1)
- puppetSprite(7, 1)
- puppetSprite(8, 1)
- puppetSprite(26, 1)
- puppetSprite(27, 1)
- puppetSprite(28, 1)
- puppetSprite(29, 1)
- puppetSprite(30, 1)
- puppetSprite(31, 1)
- puppetSprite(32, 1)
- puppetSprite(33, 1)
- set the castNum of sprite 3 to the number of cast "r2f02.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f03.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f04.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f05.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f06.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f07.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f08.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f09.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f10.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f11.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "r2f13.bmp"
- set the castNum of sprite 3 to the number of cast "franktile.bmp"
- set the castNum of sprite 26 to the number of cast "fnar.1"
- set the castNum of sprite 27 to the number of cast "fnar.2"
- set the castNum of sprite 28 to the number of cast "fnar.3"
- set the castNum of sprite 29 to the number of cast "fnar.4"
- set the castNum of sprite 30 to the number of cast "fnar.5"
- set the castNum of sprite 31 to the number of cast "fnar.6"
- set the castNum of sprite 32 to the number of cast "fnar.7"
- set the castNum of sprite 33 to the number of cast "fnar.8"
- set the castNum of sprite 4 to the number of cast "ffolbmp"
- set the castNum of sprite 2 to the number of cast "left00.bmp"
- set the castNum of sprite 5 to the number of cast "fremote01.bmp"
- set the castNum of sprite 6 to the number of cast "right00.bmp"
- set the castNum of sprite 7 to the number of cast "fhelp01.bmp"
- set the castNum of sprite 8 to the number of cast "fquit01.bmp"
- updateStage()
- unLoadCast(116, 129)
- set gPerspective to 1
- return gPerspective
- end
-