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- on mouseDown
- puppetSound("lightswt.wav")
- puppetSprite(8, 1)
- repeat while the mouseDown
- set the castNum of sprite 8 to the number of cast "jquit02.bmp"
- updateStage()
- end repeat
- set the castNum of sprite 8 to the number of cast "jquit01.bmp"
- updateStage()
- set the visible of sprite 38 to 1
- set the visible of sprite 39 to 1
- go("QUIT")
- end
-