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- on mouseUp
- global gReadVoice1, gReadVoice2, gReadVoice3, gReadVoice4, gIvtv1, gIvtv2, gIvtv3, gPerspective
- set gReadVoice1 to 1
- set gReadVoice2 to 1
- set gReadVoice3 to 1
- set gReadVoice4 to 1
- set gIvtv1 to 1
- set gIvtv2 to 1
- set gIvtv3 to 1
- puppetSound("bigdr2.wav")
- puppetSprite(2, 1)
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- puppetSprite(5, 1)
- puppetSprite(6, 1)
- puppetSprite(7, 1)
- puppetSprite(8, 1)
- puppetSprite(26, 1)
- puppetSprite(27, 1)
- puppetSprite(28, 1)
- puppetSprite(29, 1)
- puppetSprite(30, 1)
- puppetSprite(31, 1)
- puppetSprite(32, 1)
- puppetSprite(33, 1)
- puppetSprite(34, 1)
- set the castNum of sprite 3 to the number of cast "i2r02.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r03.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r04.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r05.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r06.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r07.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r08.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r09.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r10.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r11.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "i2r12.bmp"
- updateStage()
- set the castNum of sprite 3 to the number of cast "roarktile.bmp"
- set the castNum of sprite 26 to the number of cast "Rnar.1"
- set the castNum of sprite 27 to the number of cast "Rnar.2"
- set the castNum of sprite 28 to the number of cast "Rnar.3"
- set the castNum of sprite 29 to the number of cast "Rnar.4"
- set the castNum of sprite 30 to the number of cast "Rnar.5"
- set the castNum of sprite 31 to the number of cast "Rnar.6"
- set the castNum of sprite 32 to the number of cast "Rnar.7"
- set the castNum of sprite 33 to the number of cast "Rnar.8"
- set the castNum of sprite 34 to the number of cast "Rnar.6"
- set the castNum of sprite 4 to the number of cast "Rfolder1.bmp"
- set the castNum of sprite 2 to the number of cast "rleft00.bmp"
- set the castNum of sprite 5 to the number of cast "rremote1.bmp"
- set the castNum of sprite 6 to the number of cast "rRight00.bmp"
- set the castNum of sprite 7 to the number of cast "rhelp01.bmp"
- set the castNum of sprite 8 to the number of cast "rquit01.bmp"
- updateStage()
- unLoadCast(91, 106)
- set gPerspective to 3
- return gPerspective
- end
-