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- on mouseUp
- global gPerspective, s60, s40, s5
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 21 to 1
- animate("81FRANK.WAV", 21, "81AF.BMP", 5, s60, EMPTY)
- delay(80)
- animate(EMPTY, 21, "81AF.BMP", -5, s60, EMPTY)
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("81ID.WAV", 22, "81ID01.BMP", 4, s40, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", -4, s40, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", 4, s5, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", 4, s5, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", 4, s40, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", -4, s40, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", 4, s5, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", 4, s5, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", 4, s40, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", -4, s40, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", 4, s5, EMPTY)
- animate(EMPTY, 22, "81ID01.BMP", 4, s5, EMPTY)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("81ROARK.WAV", 23, "81R00.BMP", 4, s60, EMPTY)
- delay(90)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-