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- on mouseUp
- global gPerspective, s60, s40, s20
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 21 to 1
- animate("17F2HARP.WAV", 21, "17F001.BMP", 10, s60, EMPTY)
- animate(EMPTY, 21, "17F001.BMP", -10, s60, EMPTY)
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("17I2PINK.WAV", 22, "172ID001.BMP", 10, s60, EMPTY)
- delay(120)
- animate(EMPTY, 22, "172ID001.BMP", -10, s60, EMPTY)
- puppetSound(0)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("17R2FART.WAV", 23, "172R01.BMP", 1, s60, EMPTY)
- delay(30)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-