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- on exitFrame
- global gPerspective
- puppetSprite(2, 1)
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- puppetSprite(5, 1)
- puppetSprite(6, 1)
- puppetSprite(7, 1)
- puppetSprite(8, 1)
- set the castNum of sprite 2 to 696
- set the castNum of sprite 3 to 9
- set the castNum of sprite 4 to 9
- set the castNum of sprite 5 to 9
- set the castNum of sprite 6 to 9
- set the castNum of sprite 7 to 9
- set the castNum of sprite 8 to 712
- set gPerspective to 3
- go("start")
- end
-