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- on mouseDown
- global gPerspective, gTurnCover, s60, s40, s10
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 21 to 1
- animate("92FRANK.WAV", 21, "92FRN001.BMP", 3, s40, EMPTY)
- animate(EMPTY, 21, "92FRN001.BMP", -3, s40, EMPTY)
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("92ID.WAV", 22, "92ID00.BMP", 9, s40, EMPTY)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("92ROARK.WAV", 23, "92R00.BMP", 10, s10, EMPTY)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-