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- on mouseUp
- global gPerspective, s60, s40, s20
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 21 to 1
- animate("72FRANK.WAV", 21, "F00.BMP", 2, s40, EMPTY)
- animate(EMPTY, 21, "F00.BMP", 2, s40, EMPTY)
- animate(EMPTY, 21, "F00.BMP", 2, s40, EMPTY)
- animate(EMPTY, 21, "F00.BMP", 2, s40, EMPTY)
- animate(EMPTY, 21, "F00.BMP", 2, s40, EMPTY)
- animate(EMPTY, 21, "F00.BMP", 2, s40, EMPTY)
- animate(EMPTY, 21, "F00.BMP", 2, s40, EMPTY)
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("72ID.WAV", 22, "ID7-200.BMP", 6, s40, EMPTY)
- animate(EMPTY, 22, "ID7-200.BMP", -6, s40, EMPTY)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("72ROARK.WAV", 23, "7-2R01.BMP", 3, s60, EMPTY)
- animate(EMPTY, 23, "7-2R01.BMP", -3, s60, EMPTY)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-