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- on mouseUp
- global gPerspective, s60, s40, s5
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 21 to 1
- animate(EMPTY, 21, "42FFA001.BMP", 3, s5, EMPTY)
- animate("LAUGH2.WAV", 21, "42FFA001.BMP", -3, s40, "42FFA001.BMP")
- animate(EMPTY, 21, "42FFA001.BMP", 3, s5, EMPTY)
- animate(EMPTY, 21, "42FFA001.BMP", -3, s5, "42FFA001.BMP")
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("G4-2DATA.WAV", 22, "42I01.BMP", 5, s60, EMPTY)
- animate(EMPTY, 22, "42I01.BMP", -5, s60, EMPTY)
- animate(EMPTY, 22, "42I01.BMP", 5, s60, EMPTY)
- animate(EMPTY, 22, "42I01.BMP", -5, s60, EMPTY)
- animate(EMPTY, 22, "42I01.BMP", 5, s60, EMPTY)
- animate(EMPTY, 22, "42I01.BMP", -5, s60, EMPTY)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("EARS.WAV", 23, "4-2R01.BMP", 3, s60, EMPTY)
- animate(EMPTY, 23, "4-2R01.BMP", -3, s60, "4-2R01.BMP")
- animate(EMPTY, 23, "4-2R01.BMP", 3, s60, EMPTY)
- animate(EMPTY, 23, "4-2R01.BMP", -3, s60, EMPTY)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-