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- on mouseUp
- global gPerspective, s60, s40, s10, s5
- set the visible of sprite 25 to 0
- if gPerspective = 1 then
- set the visible of sprite 24 to 1
- animate("JAMYAPPR.WAV", 24, "31F001.BMP", 5, s40, EMPTY)
- animate(EMPTY, 24, "31F001.BMP", -5, s40, "31F001.BMP")
- animate(EMPTY, 24, "31F001.BMP", 5, s60, EMPTY)
- animate(EMPTY, 24, "31F001.BMP", -5, s60, "31F001.BMP")
- set the visible of sprite 24 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 23 to 1
- animate("BINRYMSK.WAV", 23, "3-1I001.BMP", 5, s60, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", -5, s60, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", 5, s40, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", -5, s40, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", 5, s10, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", -5, s10, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", 5, s5, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", -5, s5, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", 5, s5, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", -5, s5, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", 5, s5, EMPTY)
- animate(EMPTY, 23, "3-1I001.BMP", -5, s5, EMPTY)
- set the visible of sprite 23 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 22 to 1
- animate("GOOFMASK.WAV", 22, "31R00.BMP", 2, s60, "31R00.BMP")
- animate(EMPTY, 22, "31R00.BMP", 2, s60, "31R00.BMP")
- animate(EMPTY, 22, "31R00.BMP", 2, s60, "31R00.BMP")
- animate(EMPTY, 22, "31R00.BMP", 2, s60, "31R00.BMP")
- animate(EMPTY, 22, "31R00.BMP", 2, s40, "31R00.BMP")
- animate(EMPTY, 22, "31R00.BMP", 2, s40, "31R00.BMP")
- set the visible of sprite 22 to 0
- end if
- set the visible of sprite 25 to 1
- puppetSprite(22, 23, 24, 0)
- end
-