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- on mouseUp
- global gPerspective, s60, s40, s20, s1, s10
- set the visible of sprite 25 to 0
- if gPerspective = 1 then
- set the visible of sprite 19 to 1
- puppetSprite(19, 0)
- animate("DROPLET.WAV", 19, "33F05.BMP", 5, s1, EMPTY)
- animate(EMPTY, 19, "33F05.BMP", -5, s40, EMPTY)
- animate(EMPTY, 19, "33F05.BMP", 5, s1, EMPTY)
- animate("DROPLET.WAV", 19, "33F05.BMP", -5, s40, EMPTY)
- animate(EMPTY, 19, "33F05.BMP", 5, s40, EMPTY)
- animate("DROPLET.WAV", 19, "33F05.BMP", -5, s40, EMPTY)
- set the visible of sprite 19 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 20 to 1
- animate("COMPCRAP.WAV", 20, "33I01.BMP", 18, s60, EMPTY)
- animate(EMPTY, 20, "33I01.BMP", -18, s40, EMPTY)
- set the visible of sprite 20 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 21 to 1
- animate("Plaid.wav", 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- animate(EMPTY, 21, "33R00.BMP", 1, s60, "33R00.BMP")
- set the visible of sprite 21 to 0
- end if
- set the visible of sprite 25 to 1
- end
-