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- on mouseUp
- global gPerspective, s1, s40, s5, s60, s10
- set the visible of sprite 19 to 0
- if gPerspective = 1 then
- set the visible of sprite 18 to 1
- animate("BROKESLK.WAV", 18, "2A1FD001.BMP", 10, s10, EMPTY)
- animate(EMPTY, 18, "2A1FE010.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "2A1FE010.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "2A1FE010.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "2A1FE010.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "2A1FE010.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "2A1FE010.BMP", 1, s60, EMPTY)
- animate(EMPTY, 18, "2A1FD001.BMP", -10, s1, EMPTY)
- set the visible of sprite 19 to 1
- set the visible of sprite 18 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 17 to 1
- animate("SILKCOM.WAV", 17, "2-AI01.BMP", 20, s40, EMPTY)
- animate(EMPTY, 17, "2-AI01.BMP", -20, s10, EMPTY)
- set the visible of sprite 19 to 1
- set the visible of sprite 17 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 20 to 1
- animate("CATCALL.WAV", 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- animate(EMPTY, 20, "2A1R01.BMP", 1, s40, EMPTY)
- set the visible of sprite 19 to 1
- set the visible of sprite 20 to 0
- end if
- set the visible of sprite 23 to 1
- puppetSprite(22, 0)
- end
-