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- on mouseUp
- global gPerspective, s1, s40
- set the visible of sprite 23 to 0
- if gPerspective = 1 then
- animate("HMM.WAV", 22, "face1.bmp", 5, s1, EMPTY)
- animate(EMPTY, 22, "face1.bmp", -5, s40, "face1.bmp")
- end if
- if gPerspective = 2 then
- animate("FLUXFX.WAV", 22, "flux1.bmp", 10, s40, EMPTY)
- animate(EMPTY, 22, "flux5.bmp", 5, s40, EMPTY)
- animate(EMPTY, 22, "flux5.bmp", 5, s40, EMPTY)
- animate(EMPTY, 22, "flux5.bmp", 5, s40, EMPTY)
- animate(EMPTY, 22, "FACE1.BMP", -5, s40, EMPTY)
- end if
- if gPerspective = 3 then
- animate("CUCKOO.WAV", 22, "smil1.bmp", 6, s40, EMPTY)
- animate(EMPTY, 22, "smil1.bmp", -6, s1, "smil1.bmp")
- end if
- set the visible of sprite 23 to 1
- puppetSprite(22, 0)
- end
-