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- on mouseDown
- global gPerspective, gReadMe, gReadVoice1, gReadVoice2
- set the visible of sprite 17 to 0
- set the visible of sprite 18 to 0
- set the visible of sprite 20 to 0
- go("pane1")
- frankflash()
- idflash()
- roarkflash()
- set gReadVoice2 to 1
- if gReadVoice1 = 1 then
- if (gPerspective = 1) and (gReadMe = 1) then
- puppetSound("fvoc1.wav")
- end if
- if (gPerspective = 2) and (gReadMe = 1) then
- puppetSound("jvoc1.wav")
- end if
- if (gPerspective = 3) and (gReadMe = 1) then
- puppetSound("rvoc1.wav")
- end if
- set gReadVoice1 to 2
- end if
- end
-