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- on mouseUp
- global gPerspective, s60, s40, s20
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 21 to 1
- animate("18F3SIGH.WAV", 21, "18-3F00.BMP", 3, s60, EMPTY)
- animate(EMPTY, 21, "18-3F00.BMP", -3, s60, EMPTY)
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("18I3BLI2.WAV", 22, "18-3I00.BMP", 1, s60, EMPTY)
- delay(240)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("18R3CHNG.WAV", 23, "18-3R.BMP", 8, s60, "18-3R.BMP")
- animate("18R3CHNG.WAV", 23, "18-3R.BMP", 8, s60, EMPTY)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-