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- on mouseUp
- global gPerspective, s60, s40, s20
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 21 to 1
- animate("16F1BREA.WAV", 21, "161FR001.BMP", 10, s40, EMPTY)
- delay(60)
- animate(EMPTY, 21, "161FR001.BMP", -10, s40, EMPTY)
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("16I1MORF.WAV", 22, "161ID001.BMP", 10, s40, EMPTY)
- delay(60)
- animate(EMPTY, 22, "161ID001.BMP", -10, s40, EMPTY)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("16R1LAFF.WAV", 23, "161RK001.BMP", 10, s40, EMPTY)
- delay(60)
- animate(EMPTY, 23, "161RK001.BMP", -10, s40, EMPTY)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-