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- on mouseUp
- global gPerspective, s60, s40, s20, s120
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 19 to 1
- animate("12F2EXP2.WAV", 19, "12-2EF00.BMP", 7, s40, EMPTY)
- puppetSprite(19, 0)
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 1
- animate("12F2EXP2.WAV", 20, "12-2CF00.BMP", 10, s20, EMPTY)
- puppetSprite(20, 0)
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 1
- animate("12F2EXP2.WAV", 21, "12-2AF01.BMP", 16, s60, EMPTY)
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("12I2SERV.WAV", 22, "122ID01.BMP", 1, s60, EMPTY)
- delay(360)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("12R2ROAR.WAV", 23, "PERF01.BMP", 23, s40, EMPTY)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-