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- on mouseDown
- global gPerspective, gReadMe
- go("pane5")
- set the visible of sprite 19 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- if (gPerspective = 1) and (gReadMe = 1) then
- puppetSound("fvoc3.wav")
- end if
- if (gPerspective = 2) and (gReadMe = 1) then
- puppetSound("jvoc3.wav")
- end if
- if (gPerspective = 3) and (gReadMe = 1) then
- puppetSound("rvoc3.wav")
- end if
- end
-