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- on mouseUp
- global gPerspective, s60, s40, s20
- set the visible of sprite 24 to 0
- if gPerspective = 1 then
- set the visible of sprite 21 to 1
- animate("10F2EXPL.WAV", 21, "10-2F01.BMP", 6, s40, EMPTY)
- puppetSprite(21, 0)
- set the visible of sprite 21 to 0
- end if
- if gPerspective = 2 then
- set the visible of sprite 22 to 1
- animate("10I2ALAR.WAV", 22, "101I04.BMP", 1, s60, EMPTY)
- delay(30)
- animate(EMPTY, 22, "101I05.BMP", 1, s60, EMPTY)
- delay(30)
- animate(EMPTY, 22, "101I06.BMP", 1, s60, EMPTY)
- delay(30)
- animate(EMPTY, 22, "101I07.BMP", 1, s60, EMPTY)
- delay(30)
- animate(EMPTY, 22, "101I08.BMP", 1, s60, EMPTY)
- delay(30)
- animate(EMPTY, 22, "101I09.BMP", 1, s60, EMPTY)
- delay(30)
- puppetSound(0)
- puppetSprite(22, 0)
- set the visible of sprite 22 to 0
- end if
- if gPerspective = 3 then
- set the visible of sprite 23 to 1
- animate("10R2BONE.WAV", 23, "102R00.BMP", 1, s60, EMPTY)
- delay(60)
- puppetSprite(23, 0)
- set the visible of sprite 23 to 0
- end if
- set the visible of sprite 24 to 1
- end
-