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- on mouseUp
- global gPerspective, s20, s45
- if gPerspective = 2 then
- puppetSound("binary.wav")
- repeat with Reps = 4 down to 0
- animate(EMPTY, 22, "01eye0.bmp", -10, s20, EMPTY)
- animate(EMPTY, 22, "01eye0.bmp", -10, s20, EMPTY)
- set Reps to Reps - 1
- end repeat
- set the castNum of sprite 22 to the number of cast "eyean1.bmp"
- updateStage()
- end if
- if gPerspective = 3 then
- animate("woohoo.wav", 21, "ballbck.bmp", 28, s20, "ballbck.bmp")
- puppetSprite(21, 0)
- end if
- if gPerspective = 1 then
- animate("snakeye.wav", 22, "drgeye00.bmp", 24, s20, EMPTY)
- animate(EMPTY, 22, "drgeye24.bmp", 4, s45, EMPTY)
- animate(EMPTY, 22, "drgeye16.bmp", -11, s45, EMPTY)
- animate(EMPTY, 22, "drgeye00.bmp", -17, s45, "eyean1.bmp")
- end if
- puppetSprite(22, 0)
- end
-