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- on mouseUp
- global gPerspective, s15, s10, s20
- if gPerspective = 2 then
- puppetSound("wirfst.wav")
- repeat with Reps = 2 down to 1
- animate(EMPTY, 24, "vect6.bmp", -6, s20, EMPTY)
- animate(EMPTY, 24, "vect6.bmp", 6, s15, EMPTY)
- end repeat
- set the castNum of sprite 24 to the number of cast "fanim.1"
- updateStage()
- end if
- if gPerspective = 3 then
- animate("shakabra.wav", 24, "shaka5.bmp", -5, s20, EMPTY)
- animate(EMPTY, 24, "shaka5.bmp", 3, s15, EMPTY)
- animate(EMPTY, 24, "shaka5.bmp", -3, s15, EMPTY)
- animate(EMPTY, 24, "shaka5.bmp", 5, s20, "fanim.1")
- end if
- if gPerspective = 1 then
- animate("crunchb.wav", 24, "fist6.bmp", -5, s10, EMPTY)
- animate(EMPTY, 24, "fist6.bmp", 5, s10, "fanim.1")
- puppetSprite(24, 0)
- end if
- puppetSprite(24, 0)
- end
-