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Crawly Crypt Collection 2
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crawlyvol2.bin
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4
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fantas.pov
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Text File
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1994-08-12
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4KB
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204 lines
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "shapesq.inc"
//The camera
camera {
location <0, 0, -5>
look_at <0, 0, 0>
}
//Let there be light
object {
light_source {<20, 30, -50> color White}
}
//Let there be more light
object {
light_source {<-20, 30, -50> color White}
}
//A beautiful blue sky
object {
sphere {<0, 0, 0>, 1}
texture {Apocalypse turbulence .666666667 scale <.8, .8989, .8989>
finish {ambient 1 diffuse 0}
}
scale <10000, 10000, 10000>
}
//The linoleum floor
object {
plane {<0, 1, 0>, -3}
texture {
tiles {
texture {Pine_Wood}
tile2
texture {
White_Marble
finish {reflection .765 brilliance .52}
}
}
}
}
//The phantom jade thing in the middle
cylinder {
<0, 12, 0>,
<0, -12, 0>,
0.25
open
texture {Jade}
finish {reflection .767}
}
//A sphere
object {
sphere {
<2, .7655, -1>,
.1
}
texture {PinkAlabaster scale <.1, .1, .1>}
}
//Another little sphere
object {
sphere {
<-2, 1.63, -1.24>,
.094
}
texture {Sandalwood scale <.12, .12, .15>}
}
//Another little sphere
object {
sphere {
<1.1654, 1.168, .752>
.1259
}
texture {Spun_Brass scale <.096, .09246, .11>}
}
//Yet another little sphere
object {
sphere {
<1.618, 1.142, -1.95111>
.099999
}
texture {Blood_Sky scale <.0799, .07998, .07235>}
}
//Hey, a cone
cone {
<2, -.2757, 0>, 0
<1.552, -.6757, -.0237>, .1753
texture {Peel scale <.09, .0986, .09>}
}
//A BIG sphere
object {
sphere {
<-1.56, -.521, .034169>
.32
}
texture {DMFLightOak}
}
//The BIG GUY, takin' it all in
//Extra Bonus Fractal Bumpmap
object {
sphere {
<0, -.5, 0>
.9
}
pigment {Gold}
finish {reflection .75}
normal {
bump_map {
gif "fract003.gif"
map_type 1
bump_size 5
}
translate <0, .45, 0>
}
}
//And now for something completely different -- (Drum Roll PLEASE!)
//A Twin Glob!!!!
object {
Twin_Glob
texture {
finish {Mirror}
pigment {White}
}
scale <.25, .25, .25>
rotate <13, 52, 67>
translate <-1, .29, .19784>
}
//Another strange quartic -- No drum roll
object {
Helix
texture {
finish {Mirror}
pigment {White}
}
scale <.25, .25, .25>
rotate <13, 52, 67>
translate <-1.25617, 1, -.19784>
}
//An Olympic hexagon donut -- Yum!!!
object {
torus {.2, .06}
pigment { hexagon color Gold color Silver color Bronze scale <.02, .02, .02>}
rotate <-8.93, 1.34, 7.3357>
translate <1.045, 1.4685, -.24642>
}
//My favorite, the stacked toruses.
//This, by itself, when you remove the scale factor, makes for a very nice
//image in itself. Center the tori and put in two light sources.
union {
torus {4.0,1.0
texture {Tom_Wood}
}
torus {4.0,1.0
translate < 0.0,2.0,0.0>
texture {Sandalwood}
}
torus {4.0,1.0
translate < 0.0,4.0,0.0>
texture {EMBWood1}
}
torus {4.0,1.0
translate < 0.0,6.0,0.0>
texture {DMFWood4}
}
torus {4.0,1.0
translate < 0.0,8.0,0.0>
texture {Dark_Wood}
}
torus {4.0,1.0
translate < 0.0,10.0,0.0>
texture {Cherry_Wood}
}
scale <.05, .05, .05>
rotate <1.154, 2.452, 6.1374>
translate <-1.653, 1.43, 0>
}