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Crawly Crypt Collection 2
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tetra.pov
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1994-07-28
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2KB
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104 lines
// Persistence Of Vision raytracer version 1.0 sample file.
// By ???
#include "shapes.inc"
#include "shapes2.inc"
#include "colors.inc"
#include "textures.inc"
camera {
location <0.0 30.0 -200.0>
direction <0.0 0.0 1.0>
up <0.0 1.0 0.0>
right <1.333 0.0 0.0>
}
#declare Tetra = object {
intersection { Tetrahedron }
texture {
colour Gold
ambient 0.1
diffuse 0.7
reflection 0.4
brilliance 6.0
}
colour Gold
}
object { Tetra
scale <10.0 10.0 10.0>
rotate <0.0 -45.0 0.0>
translate <-10.0 0.0 -105.0>
}
object { Tetra
scale <10.0 10.0 10.0>
rotate <0.0 -40.0 0.0>
translate <75.0 0.0 50.0>
}
object { Tetra
scale <10.0 10.0 10.0>
rotate <0.0 30.0 0.0>
translate <-60.0 0.0 -50.0>
}
object { Tetra
scale <10.0 10.0 10.0>
rotate <0.0 -75.0 0.0>
translate <60.0 0.0 -65.0>
}
object {
sphere { <-50.0 50.0 100.0> 100.0 }
texture {
colour White
ambient 0.05
diffuse 0.1
reflection 0.97
brilliance 4.0
}
colour White
}
object {
plane { <0.0 1.0 0.0> -50.0 }
texture {
checker colour Blue colour Gray
scale <40.0 40.0 40.0>
ambient 0.3
diffuse 0.7
reflection 0.1
brilliance 3.0
}
colour Blue
}
object {
plane { <0.0 1.0 0.0> 500.0 }
texture {
Bright_Blue_Sky
scale <2000.0 500.0 1000.0>
ambient 0.7
diffuse 0.0
}
colour red 0.5 green 0.5 blue 0.8
}
object {
light_source { <60.0 60.0 -200.0>
colour White
}
}
object {
light_source { <-60.0 60.0 -200.0>
colour White
}
}