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Crawly Crypt Collection 2
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crawlyvol2.bin
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graphics
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2
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stonewal.pov
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1994-07-28
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// Persistence Of Vision raytracer version 1.0 sample file.
// By Dan Farmer
// Minneapolis, mn
/*
a pastoral scene with a granite stone fence. This was never really
"finished", but it works as it is. Plenty of material to play around
with here. The basic building blocks are here... just use your
imagination.
*/
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
camera {
location <50.0 40.0 -350.0>
look_at <-100.0 0.0 0.0>
direction <0.0 0.0 2.0>
up <0.0 1.0 0.0>
right < 1.3333 0.0 0.0 >
}
/* Add light source */
object {
light_source { <100.0 200.0 -630.0>
color White
}
}
object {
light_source { <50.0 20000.0 50.0>
color White
}
}
/* Add the sky to the picture */
object {
sphere { <0.0 0.0 0.0> 1000000.0 }
texture {
color SkyBlue
diffuse 0
ambient 1
}
color SkyBlue
}
/* Grassy meadow */
object {
plane { <0.0 1.0 0.0> -2.0 }
texture {
0.05 /* This value dithers the colors */
color red 0.2 green 1.0 blue 0.4
waves 1.0
frequency 2000.0
scale <50000.0 50000.0 50000.0>
ambient 0.1
diffuse 0.3
}
color red 0.2 green 1.0 blue 0.4
}
#declare Wall_Segment = object {
intersection { Cube }
scale <8.0 50.0 100.0>
texture {
0.05
granite
ambient 0.2
diffuse 0.8
brilliance 7.0
reflection 0.1
phong 1.0
phong_size 60
}
color White
}
#declare Granite_Ball = object {
sphere { <0.0 0.0 10.0> 10.0 }
texture {
0.05
granite
ambient 0.2
diffuse 0.8
brilliance 7.0
reflection 0.1
phong 1.0
phong_size 60
}
color White
}
#declare Column = object {
intersection { Cube }
scale <12.0 60.0 12.0>
texture {
0.05
granite
ambient 0.2
diffuse 0.8
brilliance 7.0
reflection 0.1
phong 1.0
phong_size 60
}
color White
}
/* note: Granite column is 12 wide x 12 deep x 60 high
Granite ball has a radius of 20 */
#declare Pillar = composite {
object { Column translate <0.0 0.0 0.0> }
object { Granite_Ball translate <0.0 70.0 0.0> }
}
/* Note: Wall segments are 100 units long, Pillars are 12 units "long" */
composite {
Pillar
translate <0.0 0.0 -106.0 >
}
object {
Wall_Segment
translate <-2.0 0.0 -6.0 >
}
composite {
Pillar
translate <0.0 0.0 0.0 >
}
object {
Wall_Segment
translate <-2.0 0.0 112.0 >
}
composite {
Pillar
translate <0.0 0.0 112.0 >
}
object {
Wall_Segment
rotate <0.0 -90.0 0.0>
translate <76.0 0.0 114.0 >
}
composite {
Pillar
translate <176.0 0.0 112.0 >
}