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Crawly Crypt Collection 2
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crawlyvol2.bin
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graphics
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2
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lpops1.pov
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Text File
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1994-07-28
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4KB
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204 lines
// Persistence Of Vision raytracer version 1.0 sample file.
// By Tom Price
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
camera {
location <0.0 35.0 -150.0>
up <0.0 1.0 0.0>
right <1.3333 0.0 0.0>
look_at <0.0 0.0 0.0>
}
/*The floor*/
object {
plane { <0.0 1.0 0.0> -60.0 }
texture {
checker colour Brown colour LightGray
scale <40.0 40.0 40.0>
ambient 0.1
diffuse 0.7
reflection 0.4
phong 1.0
phong_size 20.0
}
colour red 0.4 blue 0.4 green 0.4
}
/*The Sky*/
object {
sphere { <0.0 -40000.0 0.0> 50000.0 }
texture {
Bright_Blue_Sky
scale <8000.0 3000.0 3000.0>
ambient 0.7
diffuse 0.0
}
colour Blue
}
composite {
object {
intersection {
sphere { <0.0 0.0 0.0> 40.0 }
quadric { Cylinder_Z scale <20.0 20.0 1.0> inverse }
}
texture {
colour red 0.6 green 0.6 blue 0.0
ambient 0.1
diffuse 0.7
reflection 0.7
brilliance 6.0
specular 0.5
}
}
composite {
object {
triangle {
<-1.0 0.0 -0.5773502>
< 1.0 0.0 -0.5773502>
< 0.0 0.0 1.1547005>
}
texture {
colour Gold
ambient 0.1
diffuse 0.7
reflection 0.4
brilliance 6.0
}
}
object {
triangle {
<-1.0 0.0 -0.5773502>
< 0.0 0.0 1.1547005>
< 0.0 1.6329931 0.0>
}
texture {
colour Gold
ambient 0.1
diffuse 0.7
reflection 0.4
brilliance 6.0
}
}
object {
triangle {
< 1.0 0.0 -0.5773502>
< 0.0 0.0 1.1547005>
< 0.0 1.6329931 0.0>
}
texture {
colour Gold
ambient 0.1
diffuse 0.7
reflection 0.4
brilliance 6.0
}
}
object {
triangle {
<-1.0 0.0 -0.5773502>
< 1.0 0.0 -0.5773502>
< 0.0 1.6329931 0.0>
}
texture {
colour red 0.5 green 0.4 blue 0.0
ambient 0.4
diffuse 0.6
reflection 0.2
brilliance 6.0
}
}
translate <0.0 -0.4082886 0.0>
scale <15.0 15.0 15.0>
rotate <-45.0 -50.0 10.0>
}
object {
intersection {
quadric { Cylinder_Y scale <7.0 1.0 7.0> }
plane { <0.0 1.0 0.0> -20.0 }
}
texture {
Pine_Wood
scale <10.0 100.0 10.0>
ambient 0.1
diffuse 0.7
reflection 0.5
specular 0.5
}
}
translate <10.0 20.0 60.0>
}
composite {
object {
sphere { <0.0 0.0 0.0> 20.0 }
texture {
Glass
}
}
object {
intersection {
quadric { Cylinder_Y scale <3.0 1.0 3.0> }
plane { <0.0 1.0 0.0> 0.0 }
}
texture {
Pine_Wood
scale <10.0 50.0 10.0>
ambient 0.1
diffuse 0.7
reflection 0.5
specular 0.5
}
}
translate <-40.0 15.0 -10.0>
}
composite {
object {
sphere { <0.0 0.0 0.0> 15.0 }
texture {
colour red 0.0 green 0.6 blue 0.3
ambient 0.1
diffuse 0.5
reflection 0.5
brilliance 3.0
specular 0.1
}
}
object {
intersection {
quadric { Cylinder_Y scale <3.0 1.0 3.0> }
plane { <0.0 1.0 0.0> 0.0 }
}
texture {
Pine_Wood
scale <10.0 100.0 10.0>
ambient 0.1
diffuse 0.7
reflection 0.5
specular 0.5
}
}
translate <50.0 10.0 -30>
}
object {
light_source { <-100.0 100.0 -200.0>
colour White
}
}