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Crawly Crypt Collection 2
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eight.pov
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1992-07-21
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// Persistence Of Vision raytracer version 1.0 sample file.
// By Ville Saari
// Copyright (c) 1991 Ferry Island Pixelboys
/* NOTE: Requires "eight_.iff"
*
* POV-Ray scene description for two billiard balls
*
* Created: 07-Jan-91
* Updated: 09-Jan-91
* 19-Jan-92 dmf (see below)
*
* If you do some nice modifications or additions to this file, please send
* me a copy. My Internet address is:
*
* vsaari@niksula.hut.fi
*
* Modified somewhat by dmf forPOV-Ray1.0:
* decreased most ambient values a bit
* increased phong_size on balls
* fixed the image_map ... interpolation didn't work.
* modified the wood on the questick a bit
*/
camera {
location <-15.0 8.0 -10.0>
direction <0.0 0.0 1.0>
up <0.0 1.0 0.0>
right <1.333 0.0 0.0>
sky <0.0 1.0 0.0>
look_at <0.0 5.0 5.0>
}
// tabletop
object {
plane { <0.0 1.0 0.0> 0.0 }
texture {
0.08
ambient 0.3
diffuse 0.7
colour green 0.7
}
colour green 0.7
}
// eightball
object {
sphere { <0.0 5.0 0.0> 5.0 }
texture {
colour red 0.0 green 0.0 blue 0.0
ambient 0.15
diffuse 0.8
brilliance 1.0
phong 1.0
phong_size 90
reflection 0.15
}
texture {
image_map { <1.0 -1.0 0.0> iff "eight_.iff" once
interpolate 2.0
use_colour
}
translate <-0.5 -0.5 -0.5>
scale <4.0 4.0 4.0>
rotate <-30.0 20.0 -45.0>
translate <0.0 5.0 0.0>
}
}
object {
sphere { <0.0 5.0 10.0> 5.0 }
colour red 1.0 green 1.0 blue 1.0
texture {
colour red 1.0 green 1.0 blue 1.0
ambient 0.2
diffuse 0.8
brilliance 1.0
phong 1.0
phong_size 80
reflection 0.15
}
}
// stick
composite {
object {
intersection {
quadric {
<900.0 900.0 -1.0>
<0.0 0.0 0.0>
<0.0 0.0 0.0>
0.0
translate <0.0 0.0 -30.0>
}
plane { <0.0 0.0 -1.0> 0.0 }
}
texture {
wood
turbulence 0.02 // dmf
translate <50.0 -50.0 0.0>
// scale <0.3 0.3 1000> // vs
scale <0.1 0.1 1000> // dmf
// rotate <-10.0 0.0 45.0> // vs
rotate <-10.0 0.0 15.0> // dmf
ambient 0.15
diffuse 0.8
phong 1.0
phong_size 20
reflection 0.15
}
}
// Blue tip on stick
object {
intersection {
sphere { <0.0 0.0 -0.2> 1.1 }
plane { <0.0 0.0 1.0> 0.0 }
plane { <0.0 0.0 -1.0> 0.4 }
}
texture {
colour red 0.2 green 0.5 blue 1.0
ambient 0.15
diffuse 0.8
}
}
rotate <-10.0 0.0 45.0>
translate <-4.5 6.0 14.5>
}
object {
light_source { <-30.0 30.0 -15.0>
colour red 1.0 green 1.0 blue 1.0
}
}