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Crawly Crypt Collection 2
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steiner.pov
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1992-07-21
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// Persistence Of Vision raytracer version 1.0 sample file.
// Sample quartic { file
// by Alexander Enzmann
#include "Shapes.inc"
#include "Colors.inc"
#include "Textures.inc"
#include "shapesq.inc"
// Get the declaration of the coordinate axes
#include "axisbox.inc"
// Declare the orientation of the surface
#declare Steiner_Orientation = <50 -20 0>
object {
quartic { Steiner_Surface
texture { color Red phong 1.0 }
}
bounded_by {
sphere { <0 0 0> 1 }
}
scale <6 6 6>
rotate Steiner_Orientation
}
// Show coordinate axes
composite { Axes
rotate Steiner_Orientation
}
// The viewer is eight units back along the z-axis.
camera {
location <0.0 0.0 -8.0>
right <1.3333 0.0 0.0>
up <0.0 1.0 0.0>
direction <0.0 0.0 1.0>
}
// Put in some light sources so that highlighting can give visual clues
// as to the shape { of the surface.
object {
light_source { <200 100 -300>
colour White
}
}
object {
light_source { <-200 100 -300>
colour White
}
}