home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Crawly Crypt Collection 1
/
crawlyvol1.bin
/
bbs
/
space
/
space.txt
< prev
Wrap
Text File
|
1990-06-10
|
4KB
|
131 lines
This text file is in now way complete, i'mm to lazy to write a nice manual.
But what you need to start running Space Empire Elite intergalactic in Fidonet
is the following.
The Box mailer, space.key, See up & running, Fidonet nodenumber (point or
node, doesnt matter).
The Space.key can you get from me (Kaj Lehtinen, 2:20/260.0), I also give you
a Fnet number, And to get the latest uptodate version of galaxy.dat,
please request 'GALAXY' from my system, then you get 2 files, my space.cfg &
my galaxy.dat, the space.cfg file shall be placed in the same directory that
you have space.ttp in, and galaxy.dat must be in the see directory.
To get Space working, you MUST have SET SPACE=<path to space.ttp> set in your
environment, otherwise space wount work..... MAILER in the env. is a option, if
you dont have set mailer, then space looks for tb.cfg in the current dir. In
Tb.cfg you must have ADDRESS configured, and POINTNET (yep, i know it's old one
but it has to be there.....).
Space.ttp can be started with 2 diffrent command line switches, that is
-o & -i, stands for Output & Input.... See below for examples of my batch
files for controlling space....
import -t -r -a c:\pandora\whatarc.ttp x
remapper
echofix -cb
:loop
space -i
if errorlevel 1 goto see_import
if exists D:\netmail\inmail\*.tic stick
chain bbs.bat
:see_import
cd \pandora\online\
see input
cd ..
goto loop
You see that if Space exits with errorlevel 1 then there's mail to SEE, and
since SEE only can handle one attackforce per run, i'll have to loop it back
so that if space -i exits one more time with errorlevel 1, then theres more
mail for SEE, when its finished it exits with errorlevel 0.
Below is my qbbs.bat file (space -o)
:qbbs
quickbbs -b2400
if errorlevel 250 chain coldboot.bat
if errorlevel 60 goto remsysop
if errorlevel 7 goto topten
if errorlevel 6 chain BBS.BAT
if errorlevel 5 chain bbs.bat
if errorlevel 4 goto export
goto after
:export
export -t -a C:\pandora\whatarc.ttp a
comscan -t dummy.bbs
chain bbs.bat
:remsysop
remsysop -b2400
cl -r
goto qbbs
:topten
topten
chain bbs.bat
:after
if exists remote.bat remote.bat
if exists remote.bat erase remote.bat
space -o
if errorlevel 1 goto export
chain bbs.bat
Here space exits with errorlevel 1 if there is outgoing mail, that have been
written to the netmail area of you system, One thing about the netmail, sysops
that doesnt know that its a letter between 2 SEE games, belives that its
a coded msg, and that exlusivly annoying in Fidonet, so please take a look
how you route you mail.... Only route through nodes that are connected to the
game, or talk to the sysop that is envolved in the routing so they know about
the game ....
Below is a sample file of space.cfg....
C:\pandora\online\ ; This line point to the dir where you keep SEE.TTP
f:\nytto\msa\arc.ttp ; Points to your ARC.TTP program
f:\nytto\msa\lharc.ttp ; Points to your LHarc program
0 2:20/260.0 2 ; Here starts the nodes that is participating
2 2:20/260.2 2 ; in the game.
3 2:20/260.3 2
4 2:20/260.4 2
50 2:203/203.0 2
100 2:281/202.0 2
150 2:271/31.0 2
| | |
| | Compression program used, 1=ARC.TTP 2=LHarc
| FidoNet nodenumber (4D)
Fnet number, that is assigned by me.
Any questions please send a mail to Kaj Lehtinen - Fidonet 2:20/260.0
To get a space.key file, please send me a netmail with the following info.
What you galaxy shall ba called !
Where your node is located, City, Country.
Your fidonet nodenumber.
If you support Lharc mail or arcmail or nothing of it ...
Then I'll assign you a fnet number for the game (note that the assigned fnet
number has nothing to do with the real FNET .... ), and give you a time
limited space.key file... When the time is running out for the key you must
apply for a new key file....
Note that if you are in the game and the key runns out, that doesnt mean that
you have any rights to get a new key, i can refuse give keys to people that
doesnt behave right or so, Even the fact that the game is full can make me
refuse a key... The game can take 50 connected nodes... today (10/6 -90) we
are approx 10 connected nodes....
Greetings, Kaj Lehtinen....